Liftrasa Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tight fighting clothing, which leaves very little to the imagination. She wears a top hat to hide her balding. She wears an eyepatch.
Personality: She never swears and excessively uses polite adverbs when speaking. She invites people to come help in her community garden.
History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Liftrasa fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Optimist, Philantrophist. Flaws: Ugly. Occupation: Roofer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 111 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: Rose (70 gp). Azurite (12 gp). Chrysoprase (70 gp). Eye agate (12 gp).
Pyntle Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'4", this woman wears suspenders and tan workpants. Her shirt is grey, and she wears a heavy tan leather apron most of the time. Her white hair, when down, is lengthy. Her eyes are a pleasant amber.
Personality: She acts crazy and hedonistic. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: When she was but 8 years old her parents immigrated from the west. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.
Motivation: She is terrified, and will act out of fear; and doesn't want to be a animal trainer and was forced into it by her family
Flaws: Hedonist, Fearful. Bonds: Immigrant, Family. Occupation: Animal Trainer
Voice: German accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 11 (+0) | 17 (+3) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Gnome, Sylvan, Halfling, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8 Acid flasks. 3 Holy water. 1 Alchemist’s fire.
Alex Brandon, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). He wears a top hat to cover his moderate length golden hair. His eyes are blue and he is always smoking a pipe.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great joy in being the best Tanner in town.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 5 years.
Motivation: Wants to open a new tavern; and he is content
Ideals: Impeccable. Flaws: Mundane. Bonds: Job, Rich, Attractive. Occupation: Tanner
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Lapis lazuli (7 gp). Smoky quartz (70 gp). Rose (70 gp). Sardonyx (70 gp). Tiger eye turquoise (7 gp). Chrysoberyl (140 gp).
Mindartis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with wide-brimmed hat. His hair is golden and curly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Mindartis will drive conversation. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in a small mountains village. Mindartis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and he wants to get laid
Ideals: Extrovert. Flaws: Addict. Bonds: Has a crush, Adventurer, Nature. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Claira Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case. Her clothes are grease stained in places. Her hair is black and very short. Her fierce green eyes like to dwell on things.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Claira was born on a far northern mountains where she grew up under the tutelage of her father, an expert Bounty Hunter. She left for the north, certain she would find work there.
Motivation: She has a rivalry with the Church that dominates her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Sensitive, Impulsive. Bonds: Poor, Immigrant, Religious. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 sp. 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!
