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Advanced [show]


Wiggens Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears bulky tan painted plate armor, and a wedding ring on his right hand. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of southern immigrants he idolized his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Disease. Bonds: In love, Immigrant, Religious. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Wiggens Gummen, Male Gnome Adept 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)17 (+3) 16 (+3)18 (+4)
Skills Acrobatics +0, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Halfling, Terran, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1 Superior lock. 1 Masterwork Musical instrument. 1 Climber’s kit. 1 Backpack.


Social Check DCs


Aust Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'8". He is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a nunchaku. He wears a broad hat to hide his balding. He is baby faced.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Aust was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Aust's father didn't care for him much, and the feeling was mutual. Some 5 years later his spouse died after the birth of his son. Heartbroken, Aust never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, In love, Family. Occupation: Miner

Voice: Mumbles to self between sentences

Attributes [hide]

Aust Rothenel, Male Elf Warrior 2
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)10 (+0) 14 (+2)7 (-2)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4

Possessions: 110 gp.


Social Check DCs


Azdûsh Hampton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is cut jaggedly and amateurishly. His amber eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also has developed a complete distrust of the Locksmith profession.

History: Sold as a small child to a wizard, Azdûsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Bonds: Poor, Job, Mentor, Nature. Occupation: Knight

Voice: Relaxed voice

Attributes [hide]

Azdûsh Hampton, Male Half-Orc Barbarian 7
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 80 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)8 (-1) 13 (+1)11 (+0)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 10000 cp. Lapis lazuli (8 gp). Rock crystal (80 gp). Tiger eye turquoise (8 gp). Carnelian (80 gp).


Social Check DCs


Therai Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his whip. He is portly but not overly obese. He keeps his chestnut hair in a flapper bob. He has several tiny amethyst earrings on each ear.

Personality: Therai hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is obsessed with his god.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His religion dominates his actions; and he is greedy

Ideals: Artistic. Bonds: Rich, Religious, Family. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

Therai Tolerance, Male Tiefling Sorcerer 16
Medium (5'0") Tiefling, Chaotic Neutral (CR 16)
Armor Class 8
Hit Points 85 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)17 (+3) 11 (+0)16 (+3)
Skills Insight +5, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan, Celestial, Orc
Attacks Melee +7 / 4d10+2, Ranged +3 / 4d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666665

Possessions: 1100 pp. Blue quartz (13 gp). Rock crystal (40 gp). Malachite (13 gp). Tiger eye turquoise (13 gp). Golden yellow topaz (700 gp). Brown-green garnet (150 gp). Sard (40 gp). Hematite (13 gp). Zircon (40 gp). Chalcedony (40 gp). Silver pearl (150 gp). Moss agate (13 gp). 1 Medium magic item.


Social Check DCs


Aym Wary, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a custom-built plate barding that's adorned with green lining and desert motifs. She wears a deerstalker hat to hide her balding. She wears a mask on her face.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born at the edge of vast desert. Over the years she perfected her riding and shooting skills. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To get a good night's sleep; and she wants to meet her childhood hero

Ideals: Disciplined, Optimist. Flaws: Insomniac. Bonds: Nature, Adventurer. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Aym Wary, Female Tiefling Druid 3
Medium (5'1") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)9 (-1) 10 (+0)14 (+2)
Skills Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Black star sapphire (700 gp). Rhodochrosite (12 gp). Deep green spinel (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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