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NPC Generator

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Advanced [show]


Vepar Doom, Female Tiefling [Permalink]

Personal [hide]

Description: She wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her black hair in a flapper bob. Her silver eyes are slightly larger than normal.

Personality: She dislikes all the random violence that takes place in the south. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she desires power and/or immortality

Ideals: Pacifist, Gifted, Logical. Bonds: Rich, Adventurer. Occupation: Bookbinder

Voice: Switch between two voices

Attributes [hide]

Vepar Doom, Female Tiefling Barbarian 5
Medium (4'11") Tiefling, Chaotic Good (CR 5)
Armor Class 9
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Ilde Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears suspenders and grey workpants. Her shirt is green, and she wears a heavy grey leather apron most of the time. Her auburn hair is slicked back into a classic pompadour. She has gleaming, smiling brown eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a Glassblower, her mother struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. She tends to her Farmer job now, and dutifully fulfills any obligations she has.

Motivation: An old rival family wants her found; and balancing her hectic life and new farmer responsibilities is difficult

Ideals: Disciplined. Flaws: Impulsive. Bonds: Poor, Job, Family. Occupation: Farmer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ilde Morigak, Female Dwarf Warrior 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)17 (+3) 12 (+1)8 (-1)
Skills Acrobatics +2, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Auran, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Cask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a pastel costume with the symbols of the four houses of cards on his torso. His long orange fur is drawn into a two foot long braid. He has several tiny amber earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Ideals: Philantrophist, Fighting. Flaws: Impulsive. Bonds: Rich, Nature. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Cask Wind, Male Tabaxi Cleric 7
Medium (6'7") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 10 (+0)12 (+1) 16 (+3)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: Just what you see.


Social Check DCs


Bucklal Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His amber eyes peer out from beneath his small red hat.

Personality: He loves telling others what to do and how they should feel about things. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west to a Sellsword, Bucklal learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Job. Occupation: Sellsword

Voice: Spits words with contempt

Attributes [hide]

Bucklal Silvereyes, Male Halfling Commoner 3
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)14 (+2) 11 (+0)18 (+4)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp. Violet garnet (500 gp).


Social Check DCs


Jane Clifford, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She sports chestnut long hair. Her violet eyes peer out from beneath her top grey hat.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a pair of adventurers, Jane grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jane took refuge in the old dungeon and found the beat up lance and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants revenge against gnolls; and someone believes her a fraud

Bonds: Guardian, Adventurer, Nature, Enemies. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jane Clifford, Female Human Rogue 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)18 (+4) 15 (+2)14 (+2)
Skills Animal Handling +4, History +6
Senses Passive Perception 12
Languages Common, Abyssal, Draconic, Ignan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs

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