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NPC Generator

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Advanced [show]


Thokk Chester, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter.

Flaws: Antagonistic, Selfish, Disease. Bonds: Attractive, Family. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Thokk Chester, Male Half-Orc Adept 6
Medium (5'10") Half-Orc, Lawful Good (CR 6)
Armor Class 7
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 9 (-1)11 (+0) 8 (-1)16 (+3)
Skills Acrobatics +0, Medicine +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Deep blue spinel (1300 gp).


Social Check DCs


Bernard Alston, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear grey clothing when he does not wear armor. He has silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Bernard lived on a farm with his father, near the main road leading to a nearby town. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Bernard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and someone believes him a fraud

Flaws: Ugly, Insomniac. Bonds: Enemies, Religious, Family, Immigrant. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bernard Alston, Male Human Druid 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)15 (+2) 11 (+0)5 (-3)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 110 gp. 1 Masterwork Musical instrument.


Social Check DCs


Naal Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a violet shirt with thin white vertical stripes and red pants, and a wedding ring on his right hand. His hair, while still mostly white, has prominent grey streaks. His amber eyes are passionate and lively.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Unemployed in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Unemployed and found it very stressful. He has achieved small success as a Unemployed.

Motivation: To be a Cartwright again.

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: In love, Job. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Naal Amakiir, Male Half-Elf Aristocrat 8
Medium (4'11") Half-Elf, True Neutral (CR 8)
Armor Class 8
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)17 (+3) 15 (+2)13 (+1)
Skills Performance +4, Stealth +1
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Terran, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0

Possessions: 180 pp. Bloodstone (30 gp).


Social Check DCs


Herleva Bradly, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a brown vest and prefers red and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her long red hair reaches down to her waist. She is baby faced.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is obsessed with finding treasure.

History: Born to a pair of adventurers, Herleva grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Herleva took refuge in the old dungeon and found the beat up sai and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Herleva was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: A need for knowledge about a nearby landmark; and many gnolls want her driven away

Flaws: Ugly, Sensitive. Bonds: Adventurer, Nature, Enemies. Occupation: Mayor

Voice: Shortens vowels

Attributes [hide]

Herleva Bradly, Female Human Wizard 6
Medium (6'1") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)10 (+0) 18 (+4)11 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Deep green spinel (130 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Uthemar Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his mace. His long blonde hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Uthemar wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is a bit of a xeno-phobe, disliking non-Elves.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Uthemar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and a strong sense of loyalty to elven people

Ideals: Disciplined. Flaws: Ugly, Racist, Disease. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Uthemar Yaeldrin, Male Elf Barbarian 3
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)14 (+2) 9 (-1)15 (+2)
Skills Insight +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. 1 Simple lock.


Social Check DCs

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