Charles Clive, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. With bright chestnut hair and a scraggly beard. This green eyed easterner is not easily forgotten.
Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.
History: He was born to loving parents in a slum to the east. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.
Motivation: He's in love; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Shy, Disease. Bonds: Poor. Occupation: Cartwright
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 62 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1900 gp.
Cloud Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of strength around her neck, and a spear on her belt. She has styled her red fur well, parting it to the left. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She speaks before she thinks and is too direct. As long as the job gets done she does not care how it got done.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Cloud liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloud fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants revenge against goblins.
Ideals: Fighting, Professionalism. Flaws: Impulsive. Bonds: Immigrant, Nature. Occupation: Banker
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp.
Bulzo Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a large red jacket, and he perpetually has his club ready. His black hair is cut short with large spiked bangs in the front. His violet eyes are slightly larger than normal.
Personality: This man loves poetry and to teach people poetry more than just about anything. He also has developed a complete distrust of the Mason profession.
History: He comes from a rich western family. His mother was a soldier and died while he was still young. Bulzo was left his mother's suit of armor and trained in its use and care. He has achieved small success as a Cartwright.
Motivation: He is content; and balancing his hectic life and new cartwright responsibilities is difficult
Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Job, Rich, Military. Occupation: Cartwright
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 300 gp. Blue sapphire (800 gp). Moss agate (11 gp).
Kite In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His gray fur is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.
Personality: He exudes charisma. He is a tour de force of persuasion. A true patriot, Kite would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Seamstress and was forced into it by his family.
Bonds: Attractive, Military, Adventurer, Family. Occupation: Seamstress
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 gp.
Therlin Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath her coat. She has moderate length blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Therlin is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was raised in a white middle class family as the only child. In her 11th year, her parents were killed by a orcs raid, leaving Therlin alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To reunite with her absent father; and doesn't want to be a sellsword and was forced into it by her family
Ideals: Optimist. Flaws: Insane, Mundane. Bonds: Family, Enemies. Occupation: Sellsword
Voice: Eastern European accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 200 gp. A small bag of saffron. (30 gp). A miniature golden chest with tiny emeralds lining the top (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
