Adelard Marlowe, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, brown cloak. He sports a flattop hair cut. His thin eyebrows rest above his beady amber eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Adelard studied abroad. He worked as a nervous Masseuse and found it very stressful. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Masseuse
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp.
Thea Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her black hair is styled in orderly dreadlocks. Her fierce gray eyes like to dwell on things.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She enjoys reading and quiet.
History: Born in the west her family was never financially stable. A gifted student she started as a Sage, but she got bored and became a Tanner. She struck the Tanner job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting, Athletic, Logical. Bonds: Poor, Job. Occupation: Tanner
Voice: Uses sign language
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Red-brown spinel (90 gp). Carnelian (40 gp).
Ahrim Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. He carries with him a set of scimitars on his belt, each one with a sapphire on the hilt. He has wavy chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: He's looking for his big break; and obtaining odd cultural elven artifacts is his passion
Ideals: Fighting, Extrovert, Entrepeneur. Bonds: Job, Adventurer. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 19000 cp. Rose (60 gp). Azurite (7 gp). Blue quartz (7 gp). 4 Antitoxin. 1 Smokesticks.
Pikar Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He sports red clothing, slightly heavier than average wear. His white hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He is irascible and easily irritated. He is a great chef.
History: His parents moved while he was still in utero so he is the first generation to be born here. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Debt, Job. Occupation: Unemployed
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 20 pp.
Heather Van Es, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a skull on it. She has no hair. Her eyes are green.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. At a young age her mother died while driving off some illithids. Her father being the stubborn sort decided to stay and helped train her in lance use. Days after completing her studies, news broke out that her hometown was attacked by illithids. Heather was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Many illithids want her driven away.
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.
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