Melissa Altham, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed falchion, just in case. Her hair is always cut to a buzz. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Aggressive, abrasive, and angry, Melissa embodies much of what other species detest in the Humans. She has a small toy that she constantly fidgets with.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the north was not economically sound they moved to her current location. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and she's repulsed by the pc
Ideals: Logical. Flaws: Insomniac, Antagonistic, Addict. Bonds: Immigrant. Occupation: Carter
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 58 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2200 gp. Hematite (9 gp). Rose (50 gp). Blue quartz (9 gp). Chrysoprase (50 gp). Onyx (50 gp). Moonstone (50 gp). Amethyst (70 gp). 1 Minor magic item.
Jarsali Iranapha, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her brown hair is kept up in a ponytail inside a small hat. Her face is covered beneath a completely black helmet.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She then took over the family business and is one of the better Junk Dealer for hire.
Motivation: Sabotage a competitor.
Bonds: Rich, Immigrant, Job, Religious. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Vadania Rothenel, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman is generally shirtless and showing off her tattooed chest. Her brown hair is braided into rings. She tend to wears goggles to shield her eyes.
Personality: Stoic and calm, she prefers to meditate than take action. Animals are drawn to her, and she is able to talk to them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. She hasn't told them the truth, but wants to settle down with them.
Motivation: Obtaining odd cultural Human artifacts is her passion; and wants her loneliness to end
Ideals: Disciplined, Gifted. Flaws: PTSD. Bonds: Poor, Has a crush, Adventurer. Occupation: Jeweler
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 9 (-1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 40 pp.
Dara Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She stands about 5'4" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her left hand appears badly burned and disfigured. Her hair is cut close to her head. Her blue eyes are slightly larger than normal.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is an amazing painter.
History: Dara was raised in a hard working conservative environment. Her druidic abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Assassin
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Obsidian (12 gp). Smoky quartz (80 gp). Banded agate (12 gp).
Kali Nowhere, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tattered old clothes. She has red hair. Her fierce gold eyes like to dwell on things.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 19 (+4) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Terran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 17000 sp. 1 Minor magic item.
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