Panana Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She has a long chestnut ponytail with little hanging trinkets. She has gleaming, smiling brown eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born in the east to a Blacksmith, Panana learned a great deal about her father's area of expertise. After coming to the age of reason, Panana took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Someone believes her a fraud; and many dire rats want her driven away
Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. Deep green spinel (140 gp). 1 Masterwork Common Melee.
Engong Winterbourne, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a faded coat and loose pants complete with top hat. Her blonde hair is braided into rings. She wears crescent spectacles with a black brim.
Personality: She is almost excessively polite to everyone, even when angry. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Engong was born the youngest of three triplets. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to work out more often; and an old rival family wants her found
Ideals: Athletic. Flaws: Shy. Bonds: Rich, Family, Mentor. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 310 gp.
Maiathah Wallace, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a long, violet cloak. She is portly but not overly obese. Her hair is brown and curly. Her hazel eyes peer out from beneath her Stetson violet hat.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She cannot resist a sob story and will often dote over anyone who has one.
History: Maiathah was born in the west. At a young age she loved to build and create. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barkeep work with an outfit from a few towns over. Barkeep work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Balancing her hectic life and new Barkeep responsibilities is difficult.
Ideals: Persistence, Philantrophist. Bonds: Job, Enemies. Occupation: Barkeep
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 7)
Armor Class 10
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1100 gp. 1 Minor magic item.
Osah Terror, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and likes to wear black tank tops with tan skirt. She wears her red hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Osah took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. She ran away from her former home and has been making her living as a Seamstress for the past few years.
Motivation: Obtaining odd cultural Halfling artifacts is her passion.
Ideals: Athletic. Flaws: Secretive. Bonds: Adventurer, Nature, Job. Occupation: Seamstress
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Halfling, Orc, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. A silver and pearl hairclip (20 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarai Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a slight overbite and is overall scrawny. Her hair is greying and her face has many wrinkles. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A freak accident while working with her Beggar father left her crippled. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge; and she wants revenge against gnolls
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Rich, Enemies, Immigrant. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp.
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