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NPC Generator

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Advanced [show]


Callie Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and she perpetually has her hand crossbow ready. She has a long red ponytail with little hanging trinkets. She wears large thick round spectacles.

Personality: She dislikes all the random violence that takes place in the south. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the south to a Miner, Callie learned a great deal about her mother's area of expertise. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has worked as a Miner like her mother before her.

Motivation: She has money and likes to spend it.

Ideals: Fighting, Pacifist. Bonds: Rich, Job, Family. Occupation: Miner

Voice: Laughs frequently while speaking

Attributes [hide]

Callie Hogcollar, Female Halfling Barbarian 3
Small (2'11") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Backpack.


Social Check DCs


Kerkad Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'3" western man, he sports black clothing, slightly heavier than average wear. His crest is greying and his face has many wrinkles. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.

History: Gifted from a young age, Kerkad studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kerkad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kerkad. He was granted necromantic powers by his dying sister.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Optimist, Persistence, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Bowyer

Voice: Shortens vowels

Attributes [hide]

Kerkad Nemmonis, Male Dragonborn Monk 7
Medium (6'3") Dragonborn, Neutral Evil (CR 7)
Armor Class 10
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)17 (+3) 7 (-2)14 (+2)
Skills History +6, Insight +1
Senses Passive Perception 8
Languages Common, Gnoll, Halfling, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 800 gp.


Social Check DCs


Koeth Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears a violet collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. With a patchy golden beard and wild golden hair. He has brown eyes and a violet hat with a white feather.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Koeth was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his sister recently and the two have been together since.

Motivation: He feels threatened by others; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Ugly, Fearful. Bonds: Family, Military. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Koeth Mellerelel, Male Half-Elf Sorcerer 2
Medium (5'9") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Infernal, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 800 sp. Cloth of gold vestments (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 2 Smokesticks.


Social Check DCs


Manfred Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is kept up in a ponytail inside a Stetson hat. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Manfred was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Fighting, Athletic. Flaws: Sensitive, Impulsive. Bonds: Family. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Manfred Halsey, Male Human Cleric 2
Medium (6'4") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 16 (+3)17 (+3)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Undercommon, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 1000 sp. Rhodochrosite (14 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Eberk Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a brown collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a hunchback. His long golden hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small island village. Eberk abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by brigands. Eberk was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Nature, Adventurer. Occupation: Soapmaker

Voice: Draws out vowels

Attributes [hide]

Eberk Ironfist, Male Dwarf Wizard 4
Medium (4'2") Dwarf, Chaotic Good (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 5000 cp. Aquamarine (1200 gp). Freshwater pearl (11 gp).


Social Check DCs

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