Korinn Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, constantly wearing a green suit, tan shirt, and brown tie. She has wavy green crest. She is baby faced.
Personality: She is calm most of the time but flees social interaction. She misses her home and complains about the freezing weather, even in summer.
History: She served in the navy to pay for her family's outstanding loans. From there she went from mercenary job to mercenary job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Flaws: Ugly, Shy. Bonds: Immigrant, Military, Adventurer. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. 1 Half-Plate.
Shadow In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman wears a pastel armored body suit, with a simple blue line shooting up and back down. Her clothes are grease stained in places. Her fur, while still mostly cinnamon, has prominent grey streaks. She has hazel eyes and a pastel hat with a blue feather.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Shepherd hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She's attracted to the PC.
Ideals: Joker, Logical. Bonds: Poor, Immigrant. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp. Star rose quartz (60 gp).
Sarai Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She likes to wear ponchos typically of a light red in addition to tight pants. She wears a feathered hat to cover her moderate length chestnut hair. Her eyes are blue and she is always smoking a pipe.
Personality: She is overprotective of those who hire her services. She is lazy and tries to find solutions quickly.
History: Born to a Dyer, her father struggled to pay the bills. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.
Motivation: To protect her home.
Ideals: Athletic. Flaws: Lazy. Bonds: Guardian, Poor, Family. Occupation: Bowyer
Voice: Smoker's lung
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Ghaliver Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a large red jacket. His hair is long and white with streaks of brown, and is pulled back with small red clips. His beard is brown, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Ghaliver studied abroad. After coming to the age of reason, Ghaliver took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. During his travels, Ghaliver and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ghaliver discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ghaliver fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To protect his home; and to clean up the streets
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Adventurer, Guardian. Occupation: Adventurer
Voice: Rolls R's
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 39 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 2000 sp.
Mozfel Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Mozfel was born on a far eastern desert where he grew up under the tutelage of his father, an expert Dyer. He used his abilities to travel the world and help people.
Motivation: To end his boredom; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Opinionated, Philantrophist. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 42 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 9000 sp. Tourmaline (150 gp). Hematite (9 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
