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NPC Generator

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Advanced [show]


Sybil Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a robe, a symbol of death around her neck, and a greataxe on her belt. She wears her black hair down. She wears round tiny glasses practically rammed into her face.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born blind and as such lacked many opportunities for work. Brilliant and gifted she never wanted to apply herself. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Artistic, Gifted. Flaws: Disease. Occupation: Bookbinder

Voice: Uses lots of figures of speech

Attributes [hide]

Sybil Arnuanna, Female Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Gnome, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 300 sp.


Social Check DCs


Veloptima Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has a very tight haircut. Her face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Veloptima embodies much of what other species detest in the Gnomes. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Veloptima was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. After a long history of fighting, Veloptima and her spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Flaws: Antagonistic, Fearful. Bonds: Poor, Adventurer, Mentor. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Veloptima Horcusporcus, Female Gnome Expert 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)10 (+0) 16 (+3)7 (-2)
Skills Religion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Shadow Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a deerstalker hat to hide his balding. His eyes are a pleasant amber.

Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Fighting, Athletic, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Shadow Paws, Male Tabaxi Barbarian 10
Medium (5'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 83 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)9 (-1) 16 (+3)12 (+1)
Skills Performance +5, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 140 pp. Eye agate (16 gp). Fiery yellow corundum (1200 gp). Brown-green garnet (60 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is typically in her Marshal uniform. Her orange fur is braided into rings. Her amber eyes are slightly larger than normal.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She got into the Marshal business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Marshal for hire.

Motivation: Sabotage a competitor; and she has a rivalry with the church that dominates her actions

Ideals: Athletic, Joker, Philantrophist. Bonds: Job, Religious. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Lone In the Morning, Female Tabaxi Bard 3
Medium (5'7") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)16 (+3) 16 (+3)12 (+1)
Skills Animal Handling +5, History +5
Senses Passive Perception 13
Languages Common, Infernal, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 40 pp.


Social Check DCs


Lamlis Horineth, Male Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a long, blue, dusty cloak. His whole body is exceptionally muscular. His red hair is drawn into a tight pony tail with a cross scrunchie. He has gleaming, smiling hazel eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love.

Ideals: Impeccable, Fighting. Bonds: Immigrant, Has a crush. Occupation: Hunter

Voice: High pitched, excited

Attributes [hide]

Lamlis Horineth, Male Elf Ranger 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1800 sp. 1 Masterwork Heavy steel shield.


Social Check DCs

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