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Advanced [show]


Pikar TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Stableman does. He has dyed his greying silver hair a little too much giving a sharp silver color. His amber unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has achieved small success as a Stableman.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Athletic, Logical. Flaws: Disease. Bonds: Job, Family. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Pikar TellPenny, Male Halfling Fighter 11
Small (3'3") Halfling, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 66 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)7 (-2) 14 (+2)15 (+2)
Skills Arcana +2, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 600 gp. A roughly beaten golden orb (170 gp).


Social Check DCs


Merihim Pain, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears green cloth garments or leather armor. He has dyed his greying dark red hair a little too much giving a sharp dark red color. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he acts the brute, he is far gentler than he would appear. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful brothel owner made him what he is. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He got away from his former life and has fallen to alcoholism.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Mentor, Religious. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Merihim Pain, Male Tiefling Druid 13
Medium (6'6") Tiefling, Lawful Good (CR 13)
Armor Class 10
Hit Points 46 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)11 (+0) 15 (+2)15 (+2)
Skills Athletics +7, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655443

Possessions: 2000 gp. Rhodochrosite (7 gp). Hematite (7 gp). Golden yellow topaz (1300 gp). Obsidian (7 gp). Jade (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a grey poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy chestnut hair. He has gleaming, smiling green eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He enjoys reading and quiet.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Gimurt was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Rich, Military. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Gimurt Goblinbane, Male Dwarf Rogue 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Masterwork Musical instrument.


Social Check DCs


Kugáluga Blakely, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses like a well dressed Masseuse does. He carries a battered dagger and tarnished whip as well. His golden hair is kept up in a ponytail inside a wide-brimmed hat. This hazel eyed southerner is not easily forgotten.

Personality: Kugáluga speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses divination through singing.

History: He got into the Masseuse business at a young age. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Fighting, Impeccable, Gifted. Bonds: Job, Adventurer. Occupation: Masseuse

Voice: Forgets to breathe while speaking

Attributes [hide]

Kugáluga Blakely, Male Half-Orc Wizard 17
Medium (5'0") Half-Orc, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 76 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 15 (+2)9 (-1) 11 (+0)9 (-1)
Skills Persuasion +5, Religion +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +11 / 5d4+5, Ranged +7 / 5d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 5000 gp. Fire opal pendant on a fine gold chain (400 gp). Golden circlet with four aquamarines (2000 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Black velvet mask with numerous citrines (50 gp). Golden circlet with four aquamarines (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Large well-done wool tapestry (400 gp). Jeweled gold crown (2000 gp). Solid gold idol (700 gp). A delicate brass dragon egg (30 gp). Gold and topaz bottle stopper cork (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Gold and topaz bottle stopper cork (800 gp). Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (800 gp). Old masterpiece painting (400 gp). Carved bone or ivory statuette (30 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp).


Social Check DCs


Heward Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is typically in his Bounty Hunter uniform. His silver hair is long and unkept. He wears an eyepatch.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a great chef.

History: Born to a Sellsword, his father struggled to pay the bills. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: To be a Sellsword again.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Bounty Hunter

Voice: Eastern European accent

Attributes [hide]

Heward Huckabee, Male Human Monk 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 5000 cp.


Social Check DCs

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