Lone Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. She has wavy lavender fur. Her green eyes dart from person to person.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She invites people to come help in her community garden.
History: She served in the navy to pay for her family's outstanding loans. Lone abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She used her abilities to travel the world and help people.
Motivation: She's looking for her big break; and she wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Military, Adventurer. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (4'10") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Infernal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Average lock.
Oriff Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her chestnut hair is long and unkept. Her eyes are brown and beady.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Oriff grew up listening to her father's many stories. She found a children's book about a Dwarf Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Flaws: Ugly, Emotional, Impulsive. Bonds: Adventurer. Occupation: Roofer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 200 gp. Onyx (30 gp). Bloodstone (30 gp). Onyx (30 gp). 1 Half-Plate.
Liftrasa Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears dark leathers with embroidery. Her hair is cut close to her head. Her violet eyes peer out from beneath her Stetson grey hat.
Personality: She is a Crown-heir first and foremost. She believes firmly that knowledge should be universal. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Artistic. Bonds: Job, Has a crush, Adventurer, Family. Occupation: Crown-heir
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 250 gp.
Malquis Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear tan clothing when she does not wear armor. She carries with her a set of flails on her belt, each one with a amethyst on the hilt. Her auburn hair is braided into rings. Her amber eyes lackadaisically let the world flow into them.
Personality: She has always had a great fascination with Halfling culture. She is lazy, self-centered, vain, and jealous.
History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Racist, Selfish. Bonds: Nature, Job. Occupation: Stylist
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 7 (-2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Masterwork Artisan’s tools. 1 Magnifying glass.
Drifting Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her whole body is exceptionally muscular. Her orange fur is braided into rings. Her eyes are likewise copper. Her teeth are white and perfect.
Personality: She is business-like. She takes instructions and follows them to the letter. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She is a Maurezhi in disguise. Drifting abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Adventurer. Occupation: Ploughman
Voice: American accent
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 61 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 8 (-1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 4000 sp. Star rose quartz (80 gp). Eye agate (4 gp). Carnelian (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
