Mindartis Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has wavy red hair. His eyes are likewise blue.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Mindartis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the west to a Assassin, Mindartis learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle
Ideals: Optimist. Flaws: Depressed, Mundane. Bonds: Military, Job. Occupation: Assassin
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 60 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Giant
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 200 gp.
Harriet Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a simple white robe with black stripes complete with hood. She has wavy auburn hair. She wears large thick round spectacles.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Days after completing her studies, news broke out that her hometown was attacked by giants. Harriet was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: A deep hatred of giants; and she is compelled to act according to her religious beliefs
Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Religious, Enemies. Occupation: Ploughman
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Amber (90 gp). 1 Chain shirt.
Adrie Teinithra, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a simple burlap shirt and baggy pants. She conceals her hammer with her veritable burlap sack of a shirt. She has done her best to style her auburn hair to look like a famous performer. Her ears are large.
Personality: She speaks before she thinks and is too direct. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born in the east, but her parents moved at a very young age to the south. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adrie took refuge in the ruined castle and found the beat up hammer and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and her religion dominates her actions
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Immigrant, Nature. Occupation: Barrister
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Justin Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair, when down, is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a criminal king-pin and mafia family Through the years after Justin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Justin's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Logical. Flaws: Ugly, Sensitive, Antagonistic. Bonds: Criminal record. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 10000 cp.
Susannah Thorpe, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many red ritualistic tattoos. She is dressed in a clean grey cloak covering her clean studded leather. She wears her blonde hair down. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to make people angry or surprised. She is afraid of women and trembles around them
History: Born in the south to a Layabout, Susannah learned a great deal about her father's area of expertise. After coming to the age of reason, Susannah took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She's also a talented Hunter, but doesn't like to broadcast it.
Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Job, Enemies. Occupation: Layabout
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!