Azza Failure, Female Tiefling [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she wears a black coat over a white low-cut shirt, and a deerstalker hat upon her head. Her purple hair is lengthy. She is very pretty but has cold, dead eyes.
Personality: Azza hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born in the east. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Painter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 7 (-2) | 18 (+4) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Undercommon, Druidic, Celestial, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 9000 cp.
Damaia Divinity, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a green coat over a brown low-cut shirt, and a top hat upon her head. She has dyed her greying silver hair a little too much giving a sharp silver color. Her silver eyes peer out from beneath her top green hat.
Personality: A skeptical and narcissistic woman, Damaia's first love is herself. Her second love is also herself. She also is a firm believer in the womanly ideal.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Map Maker arts, while her mother instructed her in etiquette, music and courtly manner. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She now mingles about in high society.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Rich, Debt. Occupation: Map Maker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 130 pp. 1 Silk rope.
Manea Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 6'1" and wears suspenders and black workpants. Her shirt is violet, and she wears a heavy black leather apron most of the time. Her right hand appears badly burned and disfigured. Her hair is brown and very short. She wears large thick round spectacles.
Personality: While she acts the brute, she is far gentler than she would appear. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: A powerful wizard made her what she is. A few years later when the east was not economically sound they moved to her current location. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the south; and someone believes her a fraud
Ideals: Fighting, Entrepeneur. Bonds: Mentor, Immigrant. Occupation: Body Guard
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
Possessions: 100 sp. Onyx (80 gp).
Cockaby Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is bald on top and has large golden tufts of hair around his ears. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born into a rich family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Nothing but the best is good enough for him; and money/treasure
Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Scribe
Voice: Boston accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 44000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Alberich Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a grey tunic with blue highlights, and long black pants that bunch up around his shoes. He is an epitome of beauty. His blonde hair is lengthy and is close to two feet long. His eyes are a pleasant hazel.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Alberich was born the youngest of three triplets. He worked as a nervous Roofer and found it very stressful. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he'd like to take his coworkers down a peg
Ideals: Fighting, Optimist. Bonds: Attractive, Family, Job, Adventurer. Occupation: Roofer
Voice: Old thin voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 30 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 250 gp.
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