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NPC Generator

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Advanced [show]


Silvo Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is lengthy. His eyes are amber and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and money/treasure

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Beggar

Voice: Tuts and clicks tongue

Attributes [hide]

Silvo Elderberry, Male Halfling Expert 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Alice Oakley, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She is bald on top and has large brown tufts of hair around her ears. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Apothecary arts, while her mother instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Apothecary work with an outfit from a few towns over. Apothecary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has built up a small fortune and can afford her own way.

Motivation: To be a Jeweler again.

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Job, Rich. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Alice Oakley, Female Human Bard 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Athletics +4, Stealth +2
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 40 pp.


Social Check DCs


Great Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She carries with her a set of falchions on her belt, each one with a amber on the hilt. Her beige fur is slicked back into a classic pompadour. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is fixated on the number 98. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Great enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.

Motivation: She is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Fighting. Flaws: Insane, Hedonist, Disease. Bonds: Rich. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Great Hummingbird, Female Tabaxi Sorcerer 5
Medium (5'3") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)10 (+0) 17 (+3)8 (-1)
Skills Arcana +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 400 gp. Bloodstone (20 gp). Red spinel (50 gp). Jet (50 gp). Jet (50 gp). 1 Minor magic item.


Social Check DCs


Vrondiss Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He has a large black mantle and cape that has been intricately interwoven into his yellow robe. His bronze crest is smooth and relatively long. His eyes are likewise red. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.

History: Vrondiss was born the youngest of three triplets. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Doesn't want to be a Bather and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Justice, Gifted. Bonds: Attractive, Family, Adventurer. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

Vrondiss Mohradyllion, Male Dragonborn Barbarian 9
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 50 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 10 (+0)12 (+1) 8 (-1)9 (-1)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +8 / 3d4+5, Ranged +4 / 3d4+1, Grapple +5

Possessions: 90 pp. Gold dragon comb with red garnet eye (1100 gp).


Social Check DCs


Peter Skelton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. His chestnut hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the east to a Masseuse, Peter learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Masseuse.

Motivation: To reunite with his old friends; and he loathes his own lifestyle

Flaws: Depressed, Fearful. Bonds: Slave, Job, Religious, Adventurer. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Peter Skelton, Male Human Rogue 11
Medium (6'1") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 70 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 10
Languages Common, Ignan, Gnoll, Terran
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 17000 sp. Freshwater pearl (14 gp). Red spinel (130 gp). Aquamarine (300 gp). Coral (130 gp). Malachite (14 gp). Golden pearl (130 gp). Chrysoberyl (130 gp). Zircon (70 gp). Iolite (70 gp). Freshwater pearl (14 gp).


Social Check DCs

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