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NPC Generator

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Advanced [show]


Ida Hildenman, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a fine chain shirt which she covers with yellow colored cloaks and clothing. Her black hair is slicked back into a classic pompadour. Her fierce green eyes like to dwell on things.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She always tries to repair and not replace. It was this mentality that drove her into the Mayor business.

History: Ida was born in the west. At a young age she loved to build and create. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Athletic, Joker, Persistence. Flaws: Insane, Disease. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Ida Hildenman, Female Half-Elf Fighter 5
Medium (4'7") Half-Elf, Neutral Good (CR 5)
Armor Class 14
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)15 (+2) 15 (+2)8 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 4000 sp.


Social Check DCs


Chenna Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a very tight haircut. She has blue eyes.

Personality: Chenna is depressed about a lot of things. She tends to be a nihilist. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has built up a small fortune and can afford her own way.

Motivation: She feels kind of lost in life.

Ideals: Artistic. Flaws: Depressed. Bonds: Rich, Nature, Immigrant. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Chenna Greenbottle, Female Halfling Expert 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 9 (-1)15 (+2) 9 (-1)7 (-2)
Skills Arcana +5, Athletics +0
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tight fitting pastel shirt and pants. His orange fur has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. He found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world; and halfling compassion

Ideals: Entrepeneur. Flaws: Racist, Impulsive. Bonds: Adventurer. Occupation: Seamstress

Voice: Middle-eastern accent

Attributes [hide]

Tricking Blossom, Male Tabaxi Aristocrat 4
Medium (6'5") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 13 (+1)9 (-1)
Skills Deception +1, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 36000 sp. Red spinel (150 gp). Obsidian (11 gp). Golden yellow topaz (200 gp). 1 Minor magic item.


Social Check DCs


Flame In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a feathered hat to cover his moderate length yellow fur. His green eyes have a joyful gleam in them most of the time.

Personality: He never swears and excessively uses polite adverbs when speaking. He has all his life been fascinated with poetry.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Flame took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Weaver like his mother before him.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Optimist, Artistic, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Weaver

Voice: Speaks in third person

Attributes [hide]

Flame In the Morning, Male Tabaxi Ranger 6
Medium (6'8") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)9 (-1) 15 (+2)8 (-1)
Skills Stealth +4, Survival +5
Senses Passive Perception 12
Languages
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: 6'8" and lanky with angular features, he is an attractive figure. He is dressed in an above average manner. He wears his brown hair up. He has several tiny aquamarine earrings on each ear.

Personality: Modean is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Modean grew up listening to his father's many stories. Modean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Addict. Bonds: Attractive, Rich, Adventurer. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Modean Chaos, Male Tiefling Monk 16
Medium (6'8") Tiefling, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 123 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)13 (+1) 10 (+0)18 (+4)
Skills Religion +6
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3

Possessions: 5000 gp. Banded agate (5 gp). Blue star sapphire (1100 gp). Lapis lazuli (5 gp). Azurite (5 gp). Violet garnet (200 gp). Amethyst (80 gp). Silver pearl (80 gp). Chrysoberyl (80 gp). Star rose quartz (20 gp). Obsidian (5 gp). Hematite (5 gp). Malachite (5 gp). Golden yellow topaz (200 gp). Golden yellow topaz (200 gp). Sard (20 gp). Aquamarine (200 gp). Onyx (20 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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