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NPC Generator

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Advanced [show]


Marbas Open, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears green painted combat armor at almost all times. His top hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: Marbas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Marbas grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Bellfounder

Voice: Rolls R's

Attributes [hide]

Marbas Open, Male Tiefling Ranger 4
Medium (6'5") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Alexandrite (1000 gp).


Social Check DCs


Flame In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears a well pressed and immaculate suit (or dress). She has no fur. She wears a mask on her face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a small toy that she constantly fidgets with.

History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Fighting. Flaws: Ugly, Shy, Addict. Bonds: Poor. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Flame In the Storm, Female Tabaxi Monk 7
Medium (6'2") Tabaxi, Neutral Evil (CR 7)
Armor Class 9
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills History +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Nella Kitchur, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red hair is knotted and matted. Her ears are large.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has a small toy that she constantly fidgets with.

History: A powerful slaver made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: Adventurer, Mentor. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Nella Kitchur, Female Half-Orc Sorcerer 4
Medium (5'4") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)11 (+0) 12 (+1)10 (+0)
Skills Investigation +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 16000 sp. Golden yellow topaz (400 gp). Jade (70 gp). Moss agate (14 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gomory Lithe, Female Tiefling [Permalink]

Personal [hide]

Description: She wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her chestnut hair is greasy and uncared for. Her thin eyebrows rest above her beady white eyes.

Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born in the west. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gomory took refuge in the large cave and found the beat up shield and armor she uses now. She now mingles about in high society.

Motivation: She doesn't get along with people that don't share her tastes; and money/treasure

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Immigrant, Nature. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Gomory Lithe, Female Tiefling Ranger 12
Medium (5'1") Tiefling, Lawful Evil (CR 12)
Armor Class 13
Hit Points 88 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 4000 gp. Smoky quartz (80 gp). Blue sapphire (1300 gp). Aquamarine (400 gp). Fiery yellow corundum (1300 gp). Amber (70 gp). Bloodstone (80 gp). Lapis lazuli (7 gp). Rock crystal (80 gp). Alexandrite (400 gp). Fiery yellow corundum (1300 gp).


Social Check DCs


Watson Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and muscular, this western man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His hair is short and brown. His fierce hazel eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He wants revenge against orcs.

Ideals: Athletic, Philantrophist, Artistic. Flaws: Ugly. Bonds: Enemies. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Watson Wildcloak, Male Halfling Expert 2
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 13 (+1)8 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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