Shifting Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Herbalist. He carries a battered hand crossbow and tarnished ceremonial dagger as well. His red fur is singed and shortened. His copper eyes dart from person to person to random spaces in the air.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses divination through singing.
History: Gifted from a young age, Shifting studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 76 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Gnome, Ignan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1400 gp. Moonstone (40 gp). White pearl (70 gp). Banded agate (8 gp). Silver pearl (70 gp). White opal (1200 gp). Sard (40 gp).
Watson Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes and a red hat with a white feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Sold as a small child to a brothel owner, Watson was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 15 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Kelter Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a Stetson hat to cover his moderate length brown hair. His violet eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: To get a good night's sleep; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Poor, Criminal record. Occupation: Doctor
Voice: Strong lisp
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Auran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Krimmon Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: Always inclined to offer people food he seems plenty friendly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: Many orcs want him driven away.
Ideals: Philantrophist, Opinionated, Fighting. Flaws: Disease. Bonds: Attractive. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Auran, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Azurite (9 gp). Bloodstone (70 gp). White pearl (70 gp). Star ruby (1500 gp).
Sun In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her brown fur is lengthy. She wears a mask on her face.
Personality: Confrontational and typically high on some drug or another. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised in a mountains tribe. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has dedicated herself to building a better world.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Flaws: Addict. Bonds: Adventurer, Nature, Criminal record. Occupation: Barber
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 300 gp. Cloth of gold vestments (150 gp). Solid gold idol (300 gp).
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