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Advanced [show]


Percival Charlton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He typically wears grey cloth garments or leather armor. His hair is long and auburn with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Navigator. He believes the world needs to unite to get rid of dire rats once and for all.

History: Percival was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: He loathes his own lifestyle; and revenge

Ideals: Persistence. Flaws: Depressed. Bonds: Job, Enemies, Poor. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Percival Charlton, Male Human Aristocrat 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)10 (+0) 10 (+0)16 (+3)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 30 pp.


Social Check DCs


Smoking Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a fancy pastel dress. Her fur is cut close to her head. She is very pretty but has cold, dead eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Further she is a bit of a stoner and is frequently out of it.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A few years later when the north was not economically sound they moved to her current location. She was granted necromantic powers by her dying brother.

Motivation: She feels the way she acts is they only way to get by in the world; and wishes to resurrect an old love

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Attractive, Poor, Immigrant. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Smoking Wind, Female Tabaxi Ranger 6
Medium (4'8") Tabaxi, Chaotic Good (CR 6)
Armor Class 10
Hit Points 63 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 16 (+3)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Megged Breeden, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He dresses in black turtlenecks beneath a tan coat with green slacks. His chestnut hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Megged is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved; and to reunite with his old friends

Ideals: Optimist, Justice, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Dilettante

Voice: Voice breaks

Attributes [hide]

Megged Breeden, Male Half-Orc Warlock 7
Medium (6'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)8 (-1) 10 (+0)11 (+0)
Skills Arcana +2, Performance +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Rich purple corundum (600 gp). Tiger eye turquoise (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eida Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: She has a large white mantle and cape that has been intricately interwoven into her black robe. Her hair is greying and her face has many wrinkles. Her eyes are amber and she is always smoking a pipe.

Personality: She is business-like. She takes instructions and follows them to the letter. She can't help but pocket interesting objects she comes across

History: She comes from a rich southern family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After months of barely getting by, Eida managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Meet up once more with her childhood friend; and to share knowledge with the world

Ideals: Professionalism, Logical. Bonds: Criminal record, Rich, Adventurer. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Eida Copperkettle, Female Halfling Druid 7
Small (3'1") Halfling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)17 (+3) 9 (-1)10 (+0)
Skills Nature +6, Performance +3
Senses Passive Perception 9
Languages Common, Halfling, Elven, Gnoll, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs


Armara Mockery, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'3" northern woman, she wears a green costume with the symbols of strength on her torso. Her hair, while still mostly blue, has prominent grey streaks. Her eyes are black and beady.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Animals are drawn to her, and she is able to talk to them.

History: Gifted from a young age, Armara studied abroad. She dropped out of school to support her sick father, and resented it. She has been saving her money to try and buy her brother's freedom.

Motivation: She seems to be bored by most things.

Ideals: Gifted, Logical. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Armara Mockery, Female Tiefling Expert 4
Medium (5'3") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +4, Athletics +0
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +0

Possessions: 23000 cp. 1 Masterwork Common Melee.


Social Check DCs

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