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Advanced [show]


Sorath Art, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman likes to wear black tank tops with brown skirt. Her hair is white and curly. Her gold eyes dart from person to person to random spaces in the air.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When she was but 3 years old her parents immigrated from the north. Sorath was born on a far northern forest where she grew up under the tutelage of her father, an expert Apothecary. She has recently gotten a pet goose that steals things from people.

Motivation: She has money and likes to spend it; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Terse. Bonds: Immigrant, Criminal record, Rich. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Sorath Art, Female Tiefling Druid 1
Medium (6'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp.


Social Check DCs


Helgret Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing the road beaten gear of a warrior. Her golden hair is styled in orderly dreadlocks. She wears a mask on her face.

Personality: She is irascible and easily irritated. She cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Helgret grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Helgret. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Religious, Criminal record. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Helgret Dankil, Female Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp.


Social Check DCs


Juliana Snape, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears many layers of old clothing at all times. Her chestnut hair is well kept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She loves telling others what to do and how they should feel about things. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Juliana was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Juliana was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Wants to open a new tavern.

Ideals: Opinionated. Flaws: Ugly, Secretive. Bonds: Poor, Job, Enemies. Occupation: Priest

Voice: Speaks fast with a slight lisp

Attributes [hide]

Juliana Snape, Female Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Gorgûm Cotton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in white turtlenecks beneath a violet coat with blue slacks. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. Since then, he has sought to make the best of life.

Motivation: A strong sense of loyalty to Elven people; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Racist, Disease, Insomniac. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Gorgûm Cotton, Male Half-Orc Bard 3
Medium (5'9") Half-Orc, Lawful Good (CR 3)
Armor Class 9
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 6 (-2)5 (-3) 7 (-2)8 (-1)
Skills Intimidation +1, Nature -1
Senses Passive Perception 8
Languages Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp.


Social Check DCs


Amûg Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. His hair is short and golden. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: Born in the north to a Ruler, Amûg learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult.

Ideals: Pacifist. Flaws: Depressed. Bonds: Attractive, Poor, Job. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Amûg Walcott, Male Half-Orc Adept 2
Medium (6'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)13 (+1) 18 (+4)10 (+0)
Skills Performance +2, Survival +6
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 900 sp. 1 Good lock.


Social Check DCs

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