Phann Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears dark leathers with embroidery. She wears her hair in dreadlocks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She snorts whenever she laughs or is feeling confident. She also has developed a complete distrust of the Servant profession.
History: Her mother raised her in a mountain cabin. Brilliant and gifted she never wanted to apply herself. She has achieved small success as a Herbalist.
Motivation: Obtaining odd cultural Elven artifacts is her passion; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Herbalist
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 6)
Armor Class 7
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 13 (+1) | 14 (+2) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Undercommon, Terran
Attacks Melee +3 / 2d6+0, Ranged +0 / 2d6-3, Grapple +0
Possessions: 5000 sp.
Mordai Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears skinny pants and wears a green and black robe with the hood down. His blue hair is slicked back into a classic pompadour. His ears are large.
Personality: He dislikes all the random violence that takes place in the south. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born to a Banker, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Bather and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 8000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dariff Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her long red hair is drawn into a two foot long braid. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She has always had a great fascination with Tiefling culture. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Dariff was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. She is searching for what she claims is her rightful reward.
Motivation: She feels threatened by others; and a strong sense of loyalty to tiefling people
Flaws: Racist, Fearful. Bonds: Poor, Attractive. Occupation: Locksmith
Voice: Scottish accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 48 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: Black opal (1600 gp). Jade (40 gp). 1 Minor magic item.
Kelter Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he typically wears white cloth garments or leather armor. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is calm most of the time but flees social interaction. He pushes his goals aggressively. He is also a coward if confronted.
History: Kelter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Shy, Fearful. Bonds: Poor, Adventurer, Job. Occupation: Fisher
Voice: Loud with bravado
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 40 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 6000 sp.
Cockaby Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has golden hair. He has a dull look in his hazel eyes.
Personality: He snorts whenever he laughs or is feeling confident. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a desert tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: PTSD. Bonds: Adventurer, Religious, Nature. Occupation: Sellsword
Voice: Loud with bravado
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 10)
Armor Class 11
Hit Points 50 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Giant, Abyssal, Sylvan
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 2 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
