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NPC Generator

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Advanced [show]


Mastema Peace, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is well dressed, constantly wearing a black suit, green shirt, and yellow tie. Her hair is short and purple. She has silver eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Adventurer, Criminal record. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Mastema Peace, Female Tiefling Monk 6
Medium (4'11") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She has done her best to style her yellow fur to look like a famous performer. Her eyes are hazel.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born several months after her mother was called into army service. In her 15th year, her parents were killed by a giants raid, leaving Art alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Fighting, Philantrophist. Bonds: Religious, Military, Enemies. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Art Candle, Female Tabaxi Wizard 10
Medium (6'2") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 2 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 7 (-2)9 (-1) 7 (-2)18 (+4)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 80 pp.


Social Check DCs


Tod Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. His red hair is long and unkept. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He misses his home and complains about the freezing weather, even in summer.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tod took refuge in the ruined castle and found the beat up whip and armor he uses now. He has dedicated himself to building a better village for his children.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Nature, Adventurer, Slave. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Tod Wildcloak, Male Halfling Aristocrat 3
Small (2'10") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Banded mail. 1 Buckler.


Social Check DCs


Roondar Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He carries with him a set of quarterstaffs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. He has violet eyes and a tan hat with a brown feather.

Personality: He dislikes all the random violence that takes place in the west. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the west, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Roondar took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting, Pacifist. Bonds: Attractive, Slave, Immigrant, Nature. Occupation: Bather

Voice: Hard of hearing, loud

Attributes [hide]

Roondar Humplebumple, Male Gnome Paladin 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Gnoll, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 18000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Naeris Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his golden hair well, parting it to the right. His violet eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Has a crush, Rich. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Naeris Erenaeth, Male Elf Barbarian 1
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs

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