Zanna Reese, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and is pretty ugly. Her golden hair is braided into rings. Her ears are large.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born into a rich family. Her mother took her hunting and taught her how to get in the mind of other creatures. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Carter
Voice: Slow speaker
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
Tricking Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright brown suits and hats. He wears a colorful flower in his beige fur. His eyes are yellow.
Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.
History: The child of a Architect, who enjoyed hunting, Tricking was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Nature, Guardian, Rich. Occupation: Mayor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 33 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 20000 cp. Silver pearl (150 gp). Tiger eye turquoise (13 gp). Blue sapphire (1400 gp).
Cimer Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is black and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Mercenary father left him crippled. During his travels, Cimer and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cimer discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Cimer fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Many brigands want him driven away; and he has passion for adventuring and risk
Flaws: Selfish, Shy, Disease. Bonds: Adventurer, Enemies. Occupation: Barber
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Sindri Offund, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He has done his best to style his black hair to look like a famous performer. His ears are large.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family He found a children's book about a Gnome Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 230 gp. Pink pearl (160 gp). Deep green spinel (160 gp). 1 Masterwork Light steel shield.
Manea Laughter, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a large green jacket. Her dark red hair is greasy and uncared for. She has black eyes and a green hat with a red feather.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a great chef.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Over the years she perfected her riding and shooting skills. She then took over the family business and is one of the better Map Maker for hire.
Motivation: Expand her business.
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Nature, Job. Occupation: Map Maker
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 53 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1100 gp. 1 Minor magic item.
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