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NPC Generator

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Advanced [show]


Doudra Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern woman dresses well, typically a more casual-formal manner. Her crest is white and curly. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a small toy that she constantly fidgets with.

History: Doudra was born with her mother's beautiful face. She was an athlete and attended two major summer competitions. She never won. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army

Ideals: Athletic, Justice. Flaws: Addict. Bonds: Attractive, Military. Occupation: Interpreter

Voice: growls and snarls, animalistic

Attributes [hide]

Doudra Bhenkumbyrznaax, Female Dragonborn Warlock 9
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322222

Possessions: 15000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Mormo Faith, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars and is in decent physical shape. He wears a colorful flower in his blue hair. He has several tiny sapphire earrings on each ear.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Mormo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting. Flaws: Greedy, Hedonist. Bonds: Attractive, Rich. Occupation: Glassblower

Voice: Rolls R's

Attributes [hide]

Mormo Faith, Male Tiefling Aristocrat 8
Medium (5'1") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 11 (+0)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 50000 cp.


Social Check DCs


Jasmine Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. Her skin is also unnaturally pale. She wears her red hair up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Jasmine was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Jasmine abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Flaws: Ugly, Terse. Bonds: Enemies, Poor, Adventurer. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Jasmine Whispermouse, Female Halfling Wizard 5
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Druidic
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 600 gp. Old masterpiece painting (1600 gp). Fire opal pendant on a fine gold chain (1600 gp).


Social Check DCs


Sarai Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her red hair is still thick. Her gray eyes peer out from beneath her top red hat.

Personality: Abrasive and pushy, she has a hard time making friends. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born in the east. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A rival would like her out of the picture.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Immigrant. Occupation: Servant

Voice: Soothing and warm

Attributes [hide]

Sarai Goodearth, Female Halfling Rogue 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 45 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)15 (+2) 11 (+0)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 sp. Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jane Brixton, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her moppish white hair is in a traditional bowl cut. She wears a mask on her face.

Personality: She dislikes all the random violence that takes place in the west. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bellfounder arts, while her mother instructed her in etiquette, music and courtly manner. She helped her father out around the business and became quite the natural. She now owns her own business.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and sabotage a competitor

Ideals: Pacifist. Bonds: Rich, Adventurer, Job, Debt. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Jane Brixton, Female Human Expert 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 12 (+1)15 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 500 sp.


Social Check DCs

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