Norkruuth Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. He has moderate length red crest. He has gold eyes and a green hat with a black feather.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break.
Flaws: Impulsive, PTSD. Bonds: Attractive, Adventurer, Immigrant. Occupation: Roofer
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Cloud Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her gray fur is greasy and uncared for. Her hazel eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She comes from a rich eastern family. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. Due to her spouse's obsession with being a Seamstress they were divorced and she won custody of their son. She worked as a Courier, and she later adopted a second son.
Motivation: An old rival family wants her found; and doesn't want to be a courier and was forced into it by her family
Flaws: Ugly, Depressed. Bonds: Rich, Family. Occupation: Courier
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 57 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 7 (-2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 9000 sp.
Dustin Tindall, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light brown in addition to tight pants. His black hair is braided into rings. His eyes are green and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up kukri and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Athletic. Flaws: Disease. Bonds: Military, Nature, Family. Occupation: Interpreter
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Druidic, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Sard (50 gp). Black pearl (300 gp). Chrysoprase (50 gp).
Lorilla Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a blue vest and prefers pastel and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has wavy black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is obsessed with finding treasure.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lorilla took refuge in the ruined castle and found the beat up trident and armor she uses now. Being a Apothecary kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She desires power and/or immortality.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Nature, Criminal record. Occupation: Apothecary
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 400 gp.
Tim Hardy, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'9", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has golden hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Laborer in town.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants a kiss; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Mundane. Bonds: Job, Criminal record, Has a crush. Occupation: Laborer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!