Nykkan Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver crest has been sun bleached extensively. His eyes are likewise gold.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Nykkan studied abroad. In his 16th year, his parents were killed by a gnolls raid, leaving Nykkan alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A deep hatred of gnolls; and someone believes him a fraud
Ideals: Fighting, Athletic, Philantrophist, Gifted. Bonds: Enemies. Occupation: Server
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 8
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Masterwork Uncommon Weapon.
Norkruuth Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his brass crest in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norkruuth is combative with any and all who dare try his patience in the slightest.
History: Norkruuth was born with his father's beautiful face. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Insane, Impulsive. Bonds: Attractive. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Uncommon Weapon.
Gerard Byron, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long black beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to loving parents in a slum to the south. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Fighting, Athletic, Justice. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Mason
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 60 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
Possessions: 320 pp. Star rose quartz (20 gp). Azurite (5 gp). Brown-green garnet (40 gp). Golden yellow topaz (200 gp). Peridot (20 gp). Peridot (20 gp). Fire opal (600 gp). Silver pearl (40 gp). Chrysoberyl (40 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seven In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a pastel vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She keeps her long black fur kept up in a rat tail. Her half smiles and yellow eyes are beguiling and draw you in.
Personality: Cocky and sure of herself, she believes she is the best Sailor born in the past three hundred years. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Seven was born the youngest of three triplets. She moved from fad to fad and when she turned 15 she discovered singing. She became a Sailor soon after.
Motivation: Regain custody of her daughter.
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Sailor
Voice: Posh accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 14 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 5 (-3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 6000 sp. Deep blue spinel (1200 gp).
Falkrunn Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has chestnut hair. She has a dull look in her hazel eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born blind and as such lacked many opportunities for work. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is currently in port desperately looking for someone to get her out.
Flaws: Cynical, Disease. Bonds: Attractive, Slave. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 43 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 10 (+0) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +4
Possessions: 2400 gp.
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