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NPC Generator

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Advanced [show]


Emeny Shelby, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. With bright brown hair. Her green eyes are passionate and lively.

Personality: She is a Shoemaker first and foremost. She believes firmly that knowledge should be universal. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an athlete and attended two major summer competitions. She never won. She became a Shoemaker soon after.

Motivation: To unite with her sister; and marry her sister to traveling adventurers

Ideals: Gifted, Athletic. Bonds: Job, Enemies, Family. Occupation: Shoemaker

Voice: Prounounces S like Z

Attributes [hide]

Emeny Shelby, Female Human Aristocrat 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)10 (+0) 10 (+0)9 (-1)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Nurkara Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her whole body is exceptionally muscular. She wears her hair in dreadlocks. Her ears are large.

Personality: She is overprotective of those who hire her services. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born to a Unemployed, her mother struggled to pay the bills. Her divine abilities were realized during a raid on her village. She left for the north, certain she would find work there.

Motivation: To clean up the streets; and her relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Guardian, Poor. Occupation: Shipwright

Voice: Excited and jittery

Attributes [hide]

Nurkara Foamtankard, Female Dwarf Fighter 12
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 98 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)9 (-1) 8 (-1)12 (+1)
Skills Investigation +3, Performance +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp. Rose (70 gp). Rhodochrosite (6 gp). Golden pearl (150 gp). Smoky quartz (70 gp). Chalcedony (70 gp). Violet garnet (1000 gp). Deep blue spinel (1000 gp). Violet garnet (1000 gp). Brown-green garnet (150 gp). Amber (150 gp).


Social Check DCs


Rathkran Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a top hat to hide his balding. His red eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a minor phobia of water and hates getting wet.

History: He got into the Shipwright business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He became a Shipwright soon after.

Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Shipwright

Voice: Scandinavian accent

Attributes [hide]

Rathkran Grrrmmballhyst, Male Dragonborn Cleric 9
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)16 (+3) 11 (+0)16 (+3)
Skills Nature +6, Religion +6
Senses Passive Perception 10
Languages Common, Celestial, Halfling, Orc
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1700 gp. Red-brown spinel (50 gp). Eye agate (9 gp). Peridot (20 gp). Deep green spinel (50 gp). Amethyst (50 gp). Moonstone (20 gp). Malachite (9 gp).


Social Check DCs


Nim Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has white hair. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful slaver made him what he is. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Some 5 years later his spouse died after the birth of his son. Heartbroken, Nim never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To prove his worth to the world; and a deep hatred of dire rats

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Enemies, Mentor, In love. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Nim Qualanthri, Male Elf Commoner 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)17 (+3) 14 (+2)13 (+1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Oblar Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. He has red hair. His ears are large.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.

History: Oblar was born in the north. At a young age he loved to build and create. Oblar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Oblar Littlefoot, Male Halfling Cleric 15
Small (3'4") Halfling, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 63 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Arcana +5, Performance +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: Golden pearl (140 gp). Rhodochrosite (8 gp). Carnelian (20 gp). Red-brown spinel (140 gp). Alexandrite (1500 gp). Aquamarine (1500 gp). Aquamarine (1500 gp). Coral (140 gp). Alexandrite (1500 gp). Golden yellow topaz (1500 gp). Star ruby (500 gp). White opal (500 gp). Azurite (8 gp). Violet garnet (1500 gp). Moonstone (20 gp). Tourmaline (140 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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