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Advanced [show]


Senteq Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern man is wearing a long, tan, dusty cloak. His hair, while still mostly silver, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised by priests from a young age. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic, Disciplined, Philantrophist. Bonds: Religious, Mentor. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Senteq Fiddlefen, Male Gnome Cleric 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)15 (+2) 19 (+4)8 (-1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145320000000

Possessions: 13000 sp. Solid gold idol (1100 gp).


Social Check DCs


Adrik Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He is portly but not overly obese. He keeps his silver hair in a pixie cut. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Bonds: Adventurer, Job, Family. Occupation: Bricklayer

Voice: Creaky witch voice

Attributes [hide]

Adrik Hammerstone, Male Dwarf Cleric 8
Medium (4'1") Dwarf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 69 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 12 (+1)13 (+1)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 6000 sp. Emerald (700 gp). Aquamarine (1400 gp). Chalcedony (70 gp). Freshwater pearl (12 gp).


Social Check DCs


Randal Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant hazel.

Personality: He acts crazy and hedonistic. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Body Guard like his father before him.

Motivation: To be a Blacksmith again; and he feels that his past leaves him morally obligated to help

Flaws: Hedonist, Antagonistic, Mundane. Bonds: Job, Criminal record. Occupation: Body Guard

Voice: Aggressive tone

Attributes [hide]

Randal Floshem, Male Half-Elf Rogue 15
Medium (5'6") Half-Elf, True Neutral (CR 15)
Armor Class 14
Hit Points 92 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)17 (+3) 16 (+3)18 (+4)
Skills Deception +9, Survival +8
Senses Passive Perception 13
Languages Common, Elven, Auran, Gnoll, Giant
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4

Possessions: 8000 gp. 1 Medium magic item.


Social Check DCs


Right-Handed Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears pastel painted combat armor at almost all times. Her orange fur is drawn into a tight pony tail with a clover scrunchie. She has a tattooed face.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She enjoys reading and quiet.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is content; and to end her boredom

Ideals: Logical. Flaws: Shy, Mundane. Bonds: Poor. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Right-Handed Of Ivory, Female Tabaxi Warlock 6
Medium (6'3") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)8 (-1) 11 (+0)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (700 gp). 1 Minor magic item.


Social Check DCs


Flask In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears a brown vest and prefers tan and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her small hat is riddled with cuts and holes. Her fierce hazel eyes like to dwell on things.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of southern immigrants she idolized her father. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Seamstress

Voice: Sensual and smooth

Attributes [hide]

Flask In the Wind, Female Tabaxi Fighter 1
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)9 (-1) 15 (+2)17 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. Tiger eye turquoise (4 gp). 1 Chain shirt.


Social Check DCs

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