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Advanced [show]


Wymar Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his scimitar. He has a slight overbite and is overall scrawny. He has wavy brown hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Wymar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Wymar Tewksbury, Male Human Ranger 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)10 (+0) 15 (+2)17 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Percival Westcott, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Assassin uniform. He has a golden handlebar mustache and slicked back golden hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Percival was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He used his abilities to trick people and travel the world for free.

Motivation: A deep hatred of gnolls; and an old rival family wants him found

Flaws: Impulsive. Bonds: Job, Family, Criminal record, Enemies. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Percival Westcott, Male Human Expert 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)7 (-2) 15 (+2)6 (-2)
Skills Investigation +0, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp. 1 Simple lock.


Social Check DCs


Carrie Firahel, Male Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is auburn. His green eyes peer out from beneath his wide-brimmed blue hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Carrie would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Carrie was born in the south. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To get a good night's sleep; and he's looking for his big break

Ideals: Persistence. Flaws: Antagonistic, Insomniac. Bonds: Military, Adventurer. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Carrie Firahel, Male Elf Commoner 5
Medium (5'4") Elf, Lawful Evil (CR 5)
Armor Class 15
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)21 (+5) 15 (+2)11 (+0) 10 (+0)8 (-1)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +8 / 2d4+5, Grapple +5

Possessions: 40000 cp.


Social Check DCs


Alberich Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. He has moderate length brown hair. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Alberich took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Poor, In love. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alberich Trueblood, Male Dwarf Expert 11
Medium (4'5") Dwarf, True Neutral (CR 11)
Armor Class 11
Hit Points 84 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)9 (-1) 13 (+1)14 (+2)
Skills Performance +6, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dara Lathalas, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she usually wears her violet robe and has her bastard sword always slung over her shoulder. Her hair, while still mostly blonde, has prominent grey streaks. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is irascible and easily irritated. Dara is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: A powerful necromancer made her what she is. Through the years after Dara was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Dara's father didn't care for her much, and the feeling was mutual. She has been saving her money to try and buy her brother's freedom.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Antagonistic. Bonds: Family, Mentor, Slave. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Dara Lathalas, Female Half-Elf Adept 11
Medium (5'1") Half-Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 31 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 11 (+0)6 (-2)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 500 gp. Rhodochrosite (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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