Williamina Wallace, Female Human [Permalink]
Personal [hide]
Description: This woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and sports empty pouches on her belt. Her white hair, when down, is lengthy. She has a tattooed face.
Personality: She is mildly Human supremacist, though she does not identify as such. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: An old rival family wants her found; and she seems to be bored by most things
Ideals: Gifted. Flaws: Racist, Mundane. Bonds: Has a crush, Family. Occupation: Courier
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
Possessions: Just what you see.
Arha Springfield, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a large white mantle and cape that has been intricately interwoven into her grey robe. Her black hair is drawn into a tight pony tail with a cross scrunchie. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the west. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.
Motivation: She is not mentally stable, and does not behave rationally; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Impulsive, Fearful, Insane. Bonds: Immigrant. Occupation: Interpreter
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1900 sp.
Pelt Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is renowned for his bright brown suits and hats. He is muscular with a powerful set of arms. His fur is short and red. He has several tiny sapphire earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He is a font of random trivia from the lore and stories he has discovered
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Pelt was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: To be a Carpenter again.
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Cartwright
Voice: Boston accent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 25 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
Possessions: 800 gp. 1 Minor magic item.
Silent Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. Her white fur is lengthy and is close to two feet long. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born in the west to a Brewer, Silent learned a great deal about her mother's area of expertise. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She struck the Brewer job and began her own company from there.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Joker. Flaws: Racist. Bonds: Rich, Attractive, Religious, Job. Occupation: Brewer
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 16)
Armor Class 12
Hit Points 115 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Auran, Giant
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: Lapis lazuli (7 gp). Obsidian (7 gp). Chrysoberyl (140 gp). Violet garnet (1600 gp). Blue star sapphire (1300 gp). Aquamarine (1600 gp). White opal (1300 gp). Zircon (30 gp). Obsidian (7 gp). Coral (140 gp). Tiger eye turquoise (7 gp). Bloodstone (30 gp). Smoky quartz (30 gp). Hematite (7 gp). Pink pearl (140 gp). Banded agate (7 gp). Malachite (7 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Curran Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. He has a long golden beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.
Motivation: He feels the way he acts is they only way to get by in the world; and he is content
Ideals: Athletic, Impeccable. Flaws: Addict, Mundane. Bonds: Attractive. Occupation: Ruler
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 100 gp. Solid gold idol (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item.
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