Gale Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean brown cloak covering his clean studded leather. His yellow fur is braided into rings. His skin is flawless and his green eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.
History: His parents moved while he was still in utero so he is the first generation to be born here. Gale was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He left for the west, certain he would find work there.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Religious. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 12 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1400 gp. Black pearl (1500 gp). 1 Minor magic item.
Raer Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: Further expansion of business; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Actor
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 100 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. Silver pearl (120 gp). Carnelian (40 gp). Tiger eye turquoise (11 gp). Black pearl (1000 gp). Alexandrite (1000 gp). Jade (120 gp). Jasper (40 gp). Aquamarine (1000 gp).
Melech Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy green pantaloons and a red scarf. His dark red hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He exudes charisma. He is a tour de force of persuasion. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Melech hails from a village terrorized by drow. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Bonds: Attractive, Family, Enemies. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 36 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Infernal, Druidic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: Alexandrite (200 gp). Aquamarine (200 gp). Blue-white diamond (3000 gp). Tiger eye turquoise (11 gp). Golden yellow topaz (200 gp). Rose (40 gp).
Ethereal Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman prefers to wear pastel clothing when she does not wear armor. Her beige fur is matted, messy, and big. Her yellow eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born a particularly ugly child, much to the horror of her parents. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She moves from town to town, unable to find a place to settle.
Motivation: Someone believes her a fraud; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Criminal record, Immigrant, Enemies. Occupation: Carter
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 270 gp. Solid gold idol (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp).
Stacee Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her brown hair is knotted and matted. Her skin is flawless and her blue eyes scan people very quickly.
Personality: Prone to second guessing herself, she comes off as nervous. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in the west to a Miller, Stacee learned a great deal about her mother's area of expertise. When Stacee reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is unsatisfied with her job.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Military, Job. Occupation: Miller
Voice: Indian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Gnome
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp. Silver comb with moonstones (400 gp). Fire opal pendant on a fine gold chain (1400 gp).
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