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NPC Generator

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Advanced [show]


Three In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His whole body is exceptionally muscular. He has styled his brown fur well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Three will drive conversation. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a necromancer, Three was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their son. He worked as a Gardener, and he later adopted a second son.

Motivation: To unite with his brother; and regain custody of his son

Ideals: Extrovert. Bonds: Immigrant, Family, Mentor. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Three In the Storm, Male Tabaxi Druid 3
Medium (5'9") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 17 (+3)10 (+0)
Skills Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 2600 sp.


Social Check DCs


Moon In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. His red fur is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Moon lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Persistence, Extrovert. Bonds: Rich, Attractive, Family. Occupation: Baker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Moon In Woods, Male Tabaxi Druid 8
Medium (6'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)12 (+1) 16 (+3)16 (+3)
Skills Performance +6, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 100000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oppah Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears skinny pants and wears a blue and tan robe with the hood down. She wears her white hair up in a very large beehive style do. She has several tiny jet earrings on each ear.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She uses divination through singing.

History: Born in a small village she learned the ways of the warrior from her father. Her childhood dream was to be a Roofer, but she was a colossal failure. She has achieved small success as a Map Maker.

Motivation: Further expansion of business; and to be a roofer again

Ideals: Optimist, Gifted, Fighting. Bonds: Rich, Job. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Oppah Wildwander, Female Gnome Adept 11
Small (3'2") Gnome, Lawful Good (CR 11)
Armor Class 11
Hit Points 28 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)9 (-1) 14 (+2)14 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Symma Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She has a large tan mantle and cape that has been intricately interwoven into her brown robe. Her chestnut hair is kept up in a ponytail inside a wide-brimmed hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born a particularly ugly child, much to the horror of her parents. She found a children's book about a Gnome Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. During her travels, Symma and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Symma discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Symma fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She's attracted to the PC; and she would like to get married and retire

Ideals: Optimist. Flaws: Disease, Ugly. Bonds: Adventurer, Has a crush. Occupation: Laborer

Voice: Low rumbling, strings words together

Attributes [hide]

Symma Garrick, Female Gnome Aristocrat 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)11 (+0) 11 (+0)10 (+0)
Skills Athletics +2, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Red spinel (130 gp). Aquamarine (400 gp). Carnelian (80 gp). Iolite (80 gp). 1 Minor magic item.


Social Check DCs


Spear Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her fur is brown and very short. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born to a Weaver, her father struggled to pay the bills. Her first spouse was a Weaver, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help

Flaws: Depressed, Forgetful. Bonds: Attractive, Poor, Family, Criminal record. Occupation: Carpenter

Voice: Slurs words

Attributes [hide]

Spear Of Storm, Female Tabaxi Aristocrat 10
Medium (5'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 87 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)13 (+1) 11 (+0)7 (-2)
Skills Athletics +5, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +5

Possessions: 170 pp. Obsidian (4 gp).


Social Check DCs

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