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NPC Generator

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Advanced [show]


Vorka Hornsby, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a white coat. She is portly but not overly obese. She wears her red hair up in a very large beehive style do. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform Days after completing her studies, news broke out that her hometown was attacked by orcs. Vorka was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Attractive, Slave, Enemies, Criminal record. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Vorka Hornsby, Female Half-Orc Barbarian 6
Medium (4'8") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)9 (-1) 7 (-2)8 (-1)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She dresses like a well dressed Masseuse does. Her fur is cut close to her head. Her face is scarred and worn.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a desert tribe. Sun liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She'd like to take her coworkers down a peg; and an old rival family wants her found

Flaws: Ugly. Bonds: Job, Family, Rich, Nature. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Sun Timber, Female Tabaxi Warlock 7
Medium (5'11") Tabaxi, Neutral Good (CR 7)
Armor Class 10
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 1200 gp.


Social Check DCs


Charles Garfield, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a long silver beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He was always very intelligent and has formed a secret society of specialists.

Motivation: To prove his worth to the world; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Secretive, Impulsive. Bonds: Attractive, Nature. Occupation: Bellfounder

Voice: Forgets to breathe while speaking

Attributes [hide]

Charles Garfield, Male Human Aristocrat 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 2000 cp.


Social Check DCs


Gynnie Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She prefers to wear flannel. Her brown hair is slicked back into a classic pompadour. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She works hard and plays hard.

History: She was born to a criminal king-pin and mafia family A gypsy cursed her at a young age, leading to her ugly appearance. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Ugly, Sensitive, Hedonist. Bonds: Poor, Criminal record. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Gynnie Wildcloak, Female Halfling Expert 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 20 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)12 (+1) 7 (-2)11 (+0)
Skills Animal Handling +1, Athletics +1
Senses Passive Perception 8
Languages Common, Halfling, Ignan
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 40000 cp. Star ruby (1000 gp). Chrysoberyl (130 gp).


Social Check DCs


Spear Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in pastel turtlenecks beneath a brown coat with red slacks. His long lavender fur is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Spear speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north his family was never financially stable. Spear was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Spear decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist. Flaws: Insomniac. Bonds: Poor, Criminal record. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Spear Mist, Male Tabaxi Paladin 15
Medium (5'3") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 127 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 15 (+2)12 (+1) 12 (+1)18 (+4)
Skills Athletics +9, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14021

Possessions: 4000 gp. Jasper (40 gp). Violet garnet (500 gp). Hematite (11 gp). Fire opal (1200 gp). Rich purple corundum (1200 gp). Golden yellow topaz (500 gp). Fire opal (1200 gp). Deep blue spinel (500 gp). Lapis lazuli (11 gp). Golden yellow topaz (500 gp). Obsidian (11 gp). Zircon (40 gp). Star rose quartz (40 gp). 1 Medium magic item.


Social Check DCs

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