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Advanced [show]


Griselda Hadlee, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a brown shirt with thin yellow vertical stripes and violet pants. With wild white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Griselda was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To reunite with her absent mother; and she has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Poor, Adventurer. Occupation: Barrister

Voice: Speaks with a cold

Attributes [hide]

Griselda Hadlee, Female Human Fighter 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Medicine +5, Stealth +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp. Fire opal (1000 gp). Brown-green garnet (40 gp). Black pearl (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, typically a more casual-formal manner. His hair is long and silver with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the west. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sapply was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: He is unsatisfied with his job.

Ideals: Pacifist, Entrepeneur. Bonds: Attractive, Job, Slave. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Sapply Wildwander, Male Gnome Cleric 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)15 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Orryn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. His hair is blonde and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Bowyer, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Immigrant, Slave, Poor, Religious. Occupation: Beggar

Voice: Middle-eastern accent

Attributes [hide]

Orryn Horcusporcus, Male Gnome Adept 13
Small (3'2") Gnome, Chaotic Good (CR 13)
Armor Class 10
Hit Points 81 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +6, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +3 / 4d4-1, Ranged +3 / 4d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433321

Possessions: 4000 gp. Brown diamond (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorgûm Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. His hair is cut close to his head. He has blue eyes and a white hat with a violet feather.

Personality: A skeptical and narcissistic man, Gorgûm's first love is himself. His second love is also himself. He is a very good compulsive liar and kleptomaniac.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and money/treasure

Ideals: Impeccable, Gifted. Bonds: Criminal record, Rich, Job. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Gorgûm Winthrop, Male Half-Orc Commoner 1
Medium (6'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)6 (-2) 16 (+3)15 (+2)
Skills Investigation +0, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Trym Estevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His right leg appears badly burned and disfigured. His red hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of gnolls once and for all.

History: Trym hails from a village terrorized by gnolls. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls.

Ideals: Logical. Flaws: Shy. Bonds: Enemies. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Trym Estevan, Male Half-Elf Warlock 5
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Just what you see.


Social Check DCs

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