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Advanced [show]


Mordai Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'4", this man is wearing the road beaten gear of a warrior. His blue hair is matted, messy, and big. His eyes, though not visible through his cowl, are gold.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: When he was but 3 years old his parents immigrated from the west. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has comitted a past crime that haunts him to this day; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Criminal record, Immigrant. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Mordai Felicity, Male Tiefling Warlock 2
Medium (6'4") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 15 (+2)16 (+3)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 4000 cp.


Social Check DCs


Millicent Tealeaf, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'5" and wears a yellow tunic with black highlights, and long green pants that bunch up around her shoes. Her golden hair is slicked back into a classic pompadour. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born blind and as such lacked many opportunities for work. She worked as a nervous Masseuse and found it very stressful. She has taken up work as a Masseuse and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To reunite with her absent father; and to be a servant again

Flaws: Addict, Sensitive, Disease, PTSD. Bonds: Job, Family. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Millicent Tealeaf, Female Half-Elf Rogue 2
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 150 gp. 1 Breastplate.


Social Check DCs


Fistula Ramsey, Female Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has shaved her head bald. Her amber eyes are passionate and lively.

Personality: She likes to make people angry or surprised. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born into a rich family. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Mentor, Adventurer. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Fistula Ramsey, Female Half-Orc Adept 11
Medium (5'8") Half-Orc, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 30 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)14 (+2) 16 (+3)9 (-1)
Skills Persuasion +3, Survival +7
Senses Passive Perception 13
Languages Common, Orc, Druidic, Terran
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: Just what you see.


Social Check DCs


Ella Gentry, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She usually wears her grey robe and has her quarterstaff always slung over her shoulder. Her chestnut hair is well kept. Her eyes are hazel and she is always smoking a pipe.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Sold as a small child to a wizard, Ella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Shepherd hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Mentor, Poor. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Ella Gentry, Female Human Bard 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)13 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 70 gp. 1 Chain shirt.


Social Check DCs


Tawna Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white vest and prefers black and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'8" when asserting herself. Her golden hair is lengthy. Her violet eyes dart from person to person to random spaces in the air.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She also has developed a complete distrust of the Farmer profession.

History: Tawna hails from a village terrorized by gnolls. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She tends to her Fisher job now, and dutifully fulfills any obligations she has.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and revenge

Flaws: Ugly, Depressed. Bonds: Job, Enemies, Rich. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Tawna Jamjar, Female Halfling Commoner 6
Small (2'8") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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