Sybil Mori, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and is pretty ugly. Her white hair is singed and shortened. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is a hateful person. She taunts others and blames them for her problems. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village she learned the ways of the warrior from her father. She dropped out of school to support her sick father, and resented it. She has since lost track of the people in her past.
Motivation: An old rival family wants her found.
Ideals: Logical, Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Armorer
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1400 sp. Solid gold idol (300 gp).
Windy In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. He has a tattooed face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Windy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Shoemaker and found it very stressful. He inherited the family business which he has now maintained for 2 years.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic. Flaws: Forgetful. Bonds: Attractive, Job, Poor. Occupation: Shoemaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 11)
Armor Class 12
Hit Points 71 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 2300 gp. Smoky quartz (40 gp). 1 Minor magic item.
Zagga Clinton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears an entirely white suit with tan socks and a vest with buckled shoes. She wears her blonde hair up. She has a dull look in her violet eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is harsh and unforgiving.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc
Ideals: Disciplined. Flaws: Insane, Antagonistic, Disease. Bonds: Rich. Occupation: Healer
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 800 sp.
Mara Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue costume with the symbols of luck on her torso, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her hair is cut close to her head. She has green eyes.
Personality: She is a Weaver first and foremost. She believes firmly that knowledge should be universal. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born to a poor family in the city she treasured whatever gifts she got. A gifted student she started as a Shepherd, but she got bored and became a Weaver. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Sabotage a competitor; and obtaining odd cultural half-elven artifacts is her passion
Flaws: Fearful. Bonds: Job, Poor, Adventurer. Occupation: Weaver
Voice: Posh accent
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Aquan, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sun Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears pastel painted combat armor at almost all times. He wears a broad hat to hide his balding. He has gleaming, smiling green eyes.
Personality: Overbrimming with self-confidence, Sun isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He receives visions of the future at random moments
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He is compelled to act according to his religious beliefs; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable, Gifted. Bonds: Religious. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 90 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 280 pp. Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (600 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). A delicate brass dragon egg (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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