Tawna Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a well pressed and immaculate suit (or dress). She wears her black hair down. She has gleaming, smiling amber eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Tawna was raised in a hard working conservative environment. Brilliant and gifted she never wanted to apply herself. She struck the Mason job and began her own company from there.
Motivation: She is wracked by social anxiety; and she is unsatisfied with her job
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Mason
Voice: Old thin voice
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1400 sp. Red garnet (130 gp). 1 Masterwork Common Melee.
Griselda Chester, Female Human [Permalink]
Personal [hide]
Description: This woman wears clothing that is held on in multiple layers but all of it is in poor condition. She is muscular with a powerful set of arms. Her brown hair is cut short with large spiked bangs in the front. Her face is covered beneath a completely black helmet.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is afraid of women and trembles around them
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Griselda reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and to prove her worth to the world
Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Crown-heir
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 1200 gp. Old masterpiece painting (1900 gp). Old masterpiece painting (1900 gp).
Giselle Atterton, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many violet ritualistic tattoos. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her white hair is knotted and matted. Her fair skin shows little sign of her aristocratic breeding.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.
Motivation: Find a way to reverse the transformation of her sister; and she wants nothing more than to rejoin the army
Ideals: Fighting, Artistic. Bonds: Attractive, Family, Military. Occupation: Sailor
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. Zircon (50 gp).
Ekk Winchester, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 6'4" and is a bit bulky. She is very muscular particularly in the legs. She wears a fancy black dress. Her golden hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Ekk was raised in a hard working conservative environment. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She's repulsed by the PC; and expand her business
Flaws: Selfish, Antagonistic. Bonds: Attractive, Criminal record, Job, Rich. Occupation: Doctor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 9 (-1) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. Golden yellow topaz (200 gp). Chrysoprase (30 gp). 1 Minor magic item.
Flask Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears brown trousers with tan and black striped suspenders. He wears various colorful collared shirts. His fur is greying and his face has many wrinkles. He is baby faced.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Flask enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Farmer.
Motivation: He wants to meet his childhood hero; and expand his business
Ideals: Athletic. Flaws: Hedonist. Bonds: Mentor, Job, Adventurer. Occupation: Farmer
Voice: Posh accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: Just what you see.
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