Ootah Tattersall, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear black clothing when she does not wear armor. She keeps her black hair in a flapper bob. She has a dull look in her amber eyes.
Personality: She is irascible and easily irritated. Around other people she will do her best to conceal her emotions and appear jolly.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Ootah was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Ootah's father didn't care for her much, and the feeling was mutual. She hasn't been sleeping well lately.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic, Shy, Mundane, Insomniac. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 200 gp.
Jocelyn Wilberforce, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is drawn into a tight pony tail with a rose scrunchie. His face is covered beneath a completely black helmet.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he's looking for his big break
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 90 gp. Banded agate (8 gp).
Sapply Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of bows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large chestnut tufts of hair around his ears. This hazel eyed southerner is not easily forgotten.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with a spirit at a very young age, Sapply has worked very hard to control his curse. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Disease, Depressed. Bonds: Adventurer. Occupation: Mayor
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. Chalcedony (70 gp). Silver pearl (110 gp). Banded agate (6 gp). Lapis lazuli (6 gp).
Thervan Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. His silver hair is knotted and matted. His eyes, though not visible through his cowl, are amber.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: The child of southern immigrants he idolized his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Disciplined, Justice. Bonds: Attractive, Immigrant, Criminal record. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 8 (-1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Terran, Auran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 6000 cp. 1 Masterwork Common Melee.
Chad Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He sports grey clothing, slightly heavier than average wear. He has done his best to style his brown hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. The war was a terrible time for him, and Chad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a Beggar, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Chad was left his mother's suit of armor and trained in its use and care. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Insomniac, Depressed. Bonds: Military, Poor. Occupation: Bounty Hunter
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
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