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Advanced [show]


Zepar Creed, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He prefers to wear black clothing when he does not wear armor. His red hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Sailor. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his daughter; and he is currently in port desperately looking for someone to get him out

Flaws: Insane. Bonds: Job, Family, Rich, Slave. Occupation: Sailor

Voice: Irish accent

Attributes [hide]

Zepar Creed, Male Tiefling Aristocrat 4
Medium (6'10") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Moss agate (16 gp). White pearl (60 gp). Sard (20 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Odo Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Dilettante does. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his golden hair up in a very large beehive style do. His blue eyes dart from person to person to random spaces in the air.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Flaws: Antagonistic, Forgetful, Disease. Bonds: Job, Religious. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Odo Wasanthi, Male Half-Elf Rogue 5
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp. Brown-green garnet (120 gp).


Social Check DCs


Heather Kendall, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a simple brown robe with pastel stripes complete with hood. She wears her hair in dreadlocks. She has amber eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a pair of adventurers, Heather grew up listening to her mother's many stories. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: She has passion for adventuring and risk; and she wants nothing more than to rejoin the army

Ideals: Athletic, Professionalism. Flaws: Hedonist. Bonds: Adventurer, Military. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Heather Kendall, Female Human Bard 11
Medium (5'11") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 52 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 3100 gp. Rose (60 gp). Jasper (60 gp). Golden yellow topaz (1500 gp). Chrysoberyl (120 gp). White opal (700 gp). Aquamarine (1500 gp). Golden pearl (120 gp). Chrysoberyl (120 gp). 1 Minor magic item.


Social Check DCs


Caramip Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She prefers to wear flannel. She wears her silver hair up. Her gray eyes lackadaisically let the world flow into them.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Caramip lived on a farm with her mother, near the main road leading to a nearby town. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Flaws: Selfish. Bonds: Attractive, Adventurer, Family, Job. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Caramip Timbers, Female Gnome Druid 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 16 (+3)9 (-1)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 33000 sp.


Social Check DCs


Nuraval Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a weathered and beat up set of banded mail beneath an oversized grey coat, and is pretty ugly. His black hair is long and unkept. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Nuraval was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Butcher and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Family. Occupation: Butcher

Voice: Middle-eastern accent

Attributes [hide]

Nuraval Balderk, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 350 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Brass mug with jade inlays (600 gp). 3 Thunderstones.


Social Check DCs

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