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Nelkin Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He likes to wear white tank tops with brown pants. He wears his black hair up. His brown eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nelkin took refuge in the ruined castle and found the beat up glaive and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he wants to get laid

Flaws: Ugly, Shy, Fearful. Bonds: Has a crush, Nature. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Nelkin Nimblefingers, Male Halfling Cleric 9
Small (2'10") Halfling, Lawful Evil (CR 9)
Armor Class 10
Hit Points 25 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)9 (-1) 7 (-2)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Dwarven
Attacks Melee -1 / 3d4-4, Ranged +2 / 3d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lamlis Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan cloak and cross-gartered violet stockings. He wears his blonde hair down. His eyes are likewise green.

Personality: Eccentric and domineering, Lamlis will drive conversation. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Ideals: Extrovert. Bonds: Job, Immigrant, Adventurer, Religious. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Lamlis Selevarun, Male Elf Sorcerer 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)10 (+0) 11 (+0)16 (+3)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp.


Social Check DCs


Chad Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat, and carries clubs. He has a small bristly mustache and wavy blonde hair. His eyes are amber and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the south, but his parents moved at a very young age to the north. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To pay off his debts; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Joker. Bonds: Immigrant, Debt. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Chad Milton, Male Human Aristocrat 11
Medium (6'0") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 29 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)18 (+4) 15 (+2)14 (+2)
Skills Perception +6, Performance +6
Senses Passive Perception 16
Languages Common, Sylvan, Giant, Draconic, Infernal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 900 gp. A life-sized copper and silver statuette of a cockatrice. (20 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Gold dragon comb with red garnet eye (800 gp). 1 Minor magic item.


Social Check DCs


Jabbie Folkor, Male Gnome [Permalink]

Personal [hide]

Description: 3'7" and muscular, this northern man wears a fancy blue suit. His brown hair is cut jaggedly and amateurishly. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Jabbie grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jabbie. After a long history of fighting, Jabbie and his spouse have recently divorced.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Jabbie Folkor, Male Gnome Barbarian 12
Small (3'7") Gnome, Lawful Evil (CR 12)
Armor Class 13
Hit Points 102 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 15 (+2)7 (-2)
Skills Arcana +7, Religion +7
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Sylvan, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Aquamarine (1600 gp). Golden yellow topaz (1600 gp). Chalcedony (80 gp). Banded agate (16 gp). Hematite (16 gp). Freshwater pearl (16 gp). Jet (140 gp). Hematite (16 gp). Carnelian (80 gp).


Social Check DCs


Tree On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'5". He wears a worn and beaten armor, and his gloved hand is found clutching a axe. His orange fur is lengthy. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Seamstress but believes his peers are too gung-ho.

History: He got into the Seamstress business at a young age. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has since lost track of the people in his past.

Motivation: He's repulsed by the PC; and doesn't want to be a seamstress and was forced into it by his family

Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Seamstress

Voice: Complex vocabulary, royal

Attributes [hide]

Tree On the Water, Male Tabaxi Barbarian 3
Medium (6'5") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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