Juliana Myerscough, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears an entirely grey suit with black socks and a vest with buckled shoes. Her golden hair is thinning but still full. She has a tattooed face.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is lazy and tries to find solutions quickly.
History: Born in the south to a Shoemaker, Juliana learned a great deal about her mother's area of expertise. Her mother took her hunting and taught her how to get in the mind of other creatures. She's also a talented Shepherd, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult.
Ideals: Persistence. Flaws: Lazy. Bonds: Job, Nature. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Banded agate (4 gp).
Olivia Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is portly but not overly obese. Her blonde hair is cut short. She wears crescent spectacles with a black brim.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Flattery will make her almost putty in your hands.
History: Her mother raised her in a mountain cabin. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Justice. Flaws: Selfish, PTSD. Bonds: Rich, Nature. Occupation: Carpenter
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Galinndan Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, blue, dusty cloak. He has a slight overbite and is overall scrawny. His tied-back hair is black. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Job, Rich. Occupation: Unemployed
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 12)
Armor Class 13
Hit Points 83 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 300 pp.
Zedaar Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his halberd ready. His scarlet crest is thinning but still full. This red eyed westerner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. He is lazy, self-centered, vain, and jealous.
History: Zedaar was born with his father's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: Wants his loneliness to end; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Selfish. Bonds: Has a crush, Attractive, Criminal record. Occupation: Junk Dealer
Voice: German accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 37 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 3100 gp. 1 Minor magic item. 1 Minor magic item.
Lewis Spaulding, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. He has several tiny topaz earrings on each ear.
Personality: He dislikes all the random violence that takes place in the south. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and he has money and likes to spend it
Ideals: Pacifist, Logical, Entrepeneur. Flaws: Mundane. Bonds: Rich. Occupation: Spy
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
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