Shanairla Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a lot of dark rich colors, with gold accents. She has a penchant for wearing a ring with an oversized opal on her right hand. She wears a Stetson hat to cover her moderate length golden hair. She has a dull look in her hazel eyes.
Personality: She has a massive crush on the younger sibling of the Navigator who has hired her part-time. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She struck it rich when she found rare goods in large quantities. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's repulsed by the PC; and she's in love
Flaws: Antagonistic. Bonds: Attractive, Rich, Has a crush, Mentor. Occupation: Navigator
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
Possessions: 8000 cp. 1 Masterwork Common Melee.
Right-Handed Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. She has a moderate pudge and is not very fit. Her cinnamon fur has been sun bleached extensively. Her otherwise smooth face is marked with small tiny scars.
Personality: She is fixated on the number 61. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She enjoys reading and quiet.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Right-Handed took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. She is untrained/undisciplined, which makes her dangerous.
Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical. Flaws: Insane. Bonds: Religious, Nature, Criminal record. Occupation: Courier
Voice: Irish accent
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 8 (-1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 40 pp. 1 Minor magic item.
Shump Digby, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears a tight fitting white shirt and pants, he is not a threatening figure. His deerstalker hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A powerful wizard made him what he is. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Carter
Voice: French accent
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 57 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 5 (-3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 gp. Black star sapphire (1100 gp). Emerald (1100 gp). Emerald (1100 gp). Violet garnet (300 gp). Lapis lazuli (11 gp). Blue sapphire (1100 gp). Alexandrite (300 gp). Rose (20 gp). Red-brown spinel (80 gp). Black pearl (300 gp). Citrine (20 gp). 1 Minor magic item.
Jane Thackeray, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'7". She is typically in her Doctor uniform, and her gloved hand is found clutching a mace. She has dyed her greying white hair a little too much giving a sharp white color. Her eyes are blue and beady.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a habit of throwing herself into exceedingly dangerous situations.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She worked as a nervous Doctor and found it very stressful. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Further expansion of business; and she's looking for her big break
Flaws: Ugly, Impulsive. Bonds: Job, Adventurer, Military. Occupation: Doctor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Golden pearl (120 gp). 1 Masterwork Common Melee.
Sammal Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears baggy green pantaloons and a tan scarf. His brown hair is unkempt and raggedy. His black eyes dart from person to person to random spaces in the air.
Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Body Guard soon after.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 80 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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