Halimath Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear blue pants and tee shirts. His brown hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Halimath was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Halimath's mother didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Religious, Mentor. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 10)
Armor Class 11
Hit Points 33 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: Deep green spinel (90 gp). Violet garnet (1400 gp). Black pearl (1400 gp). Coral (90 gp). Fire opal (1200 gp). Obsidian (6 gp).
Theren Firahel, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). He keeps his golden hair in a flapper bob. He has a tattooed face.
Personality: Theren speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Theren was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He became a Sellsword soon after.
Motivation: Retire the richest man in the north.
Ideals: Athletic, Impeccable, Entrepeneur. Bonds: Job, Religious. Occupation: Sellsword
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 12)
Armor Class 11
Hit Points 23 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Aquan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 100 pp. Moss agate (5 gp). Eye agate (5 gp). Alexandrite (700 gp). Blue star sapphire (1300 gp). 1 Minor magic item.
Gunter Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He has done his best to style his red hair to look like a famous performer. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Gunter hails from a village terrorized by dire rats. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Detective
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.
Kite Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is portly but not overly obese. He has done his best to style his red fur to look like a famous performer. This green eyed northerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He was granted necromantic powers by his dying sister.
Motivation: A strong sense of loyalty to Tabaxi people.
Ideals: Gifted. Flaws: Mundane, Racist. Bonds: Attractive, Religious. Occupation: Dilettante
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 12)
Armor Class 7
Hit Points 88 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +4 / 3d10+0, Ranged +1 / 3d10-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 15000 sp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Jeweled gold crown (8000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerbo Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears a tan tunic with white highlights, and long grey pants that bunch up around his shoes, he is not a threatening figure. His head has been shaved. His amber eyes lackadaisically let the world flow into them.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gerbo was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He wants revenge against drow; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Family, Religious, Enemies. Occupation: Spice Merchant
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp).
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