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NPC Generator

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Advanced [show]


Enialis Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. His hair is black, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 4 years old his parents immigrated from the north. Enialis was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Actor. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many brigands want him driven away; and a deep hatred of brigands

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Adventurer, Immigrant, Enemies. Occupation: Actor

Voice: Tuts and clicks tongue

Attributes [hide]

Enialis Ariessus, Male Half-Elf Paladin 13
Medium (4'10") Half-Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 86 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)9 (-1) 10 (+0)14 (+2)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 3000 gp. Zircon (40 gp). Black opal (1000 gp). Aquamarine (1500 gp). Hematite (14 gp). Alexandrite (1500 gp). Azurite (14 gp). Blue quartz (14 gp). Red garnet (120 gp). Alexandrite (1500 gp). Banded agate (14 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pûg Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dark leathers with embroidery. He has wavy auburn hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He would rather hide behind his crafts than deal with other people.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has had some formal dancing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Artistic. Flaws: Ugly, Terse, Shy. Bonds: Religious. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Pûg Kent, Male Half-Orc Warrior 2
Medium (5'9") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)11 (+0) 17 (+3)10 (+0)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 370 gp.


Social Check DCs


Frederick Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). His chestnut hair is cut short. His eyes are likewise hazel.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Frederick is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and retire the richest man in the west

Ideals: Justice, Entrepeneur. Flaws: Secretive, Antagonistic. Bonds: Debt. Occupation: Priest

Voice: Aggressive tone

Attributes [hide]

Frederick Allerton, Male Human Expert 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Valanthe Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is typically in her Carter uniform. She has a very tight haircut. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic woman, Valanthe's first love is herself. Her second love is also herself. She works hard and plays hard.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Valanthe took refuge in the large cave and found the beat up greataxe and armor she uses now. She's also a talented Courier, but doesn't like to broadcast it.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Attractive, Nature. Occupation: Carter

Voice: Jamaican accent

Attributes [hide]

Valanthe Koehlanna, Female Half-Elf Ranger 4
Medium (4'9") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Ignan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 20 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). A roughly beaten golden orb (50 gp). 1 Minor magic item.


Social Check DCs


Alice Lancaster, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear grey pants and tee shirts. Her hair, while still mostly blonde, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born several months after her mother was called into army service. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is wracked by social anxiety.

Ideals: Joker. Flaws: Fearful, Racist. Bonds: Military. Occupation: Soapmaker

Voice: Sensual and smooth

Attributes [hide]

Alice Lancaster, Female Human Bard 1
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 100 gp.


Social Check DCs

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