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NPC Generator

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Advanced [show]


Hadwisa Winthrop, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her tied-back hair is golden. Her eyes are likewise violet.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not believe in violence as a means to an end. She is a dedicated Spice Merchant but believes her peers are too gung-ho.

History: Hadwisa hails from a village terrorized by illithids. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Days after completing her studies, news broke out that her hometown was attacked by illithids. Hadwisa was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: She wants revenge against illithids.

Ideals: Pacifist, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Hadwisa Winthrop, Female Human Fighter 11
Medium (4'10") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 80 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 8 (-1)17 (+3)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2000 gp.


Social Check DCs


Zephan Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an entirely black suit with pastel socks and a vest with buckled shoes. He wears his red hair up. His ears are large.

Personality: Zephan wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.

History: He was born several months after his mother was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Military, Criminal record. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Zephan Entropy, Male Tiefling Warrior 5
Medium (5'2") Tiefling, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Arcana +3, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2

Possessions: 10 pp. Freshwater pearl (11 gp). Red garnet (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Anderton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man has the majority of his body covered in plate, and a wedding ring on his right hand. His hair is short and red. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not believe in violence as a means to an end. He is a dedicated Unemployed but believes his peers are too gung-ho.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Randal never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist, Pacifist. Flaws: Ugly. Bonds: In love. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Randal Anderton, Male Human Paladin 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)9 (-1) 12 (+1)9 (-1)
Skills Persuasion +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 sp. Coral (160 gp).


Social Check DCs


Serpent Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her attire stands in sharp contrast to her longsword, which is beautifully polished and possesses an ornate carving of a clover on it. She keeps her long cinnamon fur kept up in a rat tail. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Serpent grew up listening to her father's many stories. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to get a good night's sleep

Flaws: Shy, Insomniac. Bonds: Attractive, Adventurer, Criminal record. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Serpent Wind, Female Tabaxi Druid 10
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 10 (+0)16 (+3) 8 (-1)9 (-1)
Skills Arcana +7, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Draconic, Elven
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1100 gp. Coral (160 gp). Aquamarine (400 gp). Freshwater pearl (4 gp). Azurite (4 gp). Red-brown spinel (160 gp). 1 Minor magic item.


Social Check DCs


Eida Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: This dark-skinned female wears a fine chain shirt which she covers with red colored cloaks and clothing. She is tall, broad shouldered and powerfully built. She keeps her brown hair in a pixie cut. She wears round tiny glasses practically rammed into her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shoemaker arts, while her mother instructed her in etiquette, music and courtly manner. While studying, she fell in love. They married and had a son. She has recently gotten a pet goose that steals things from people.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural human artifacts is her passion

Flaws: Insane. Bonds: Adventurer, Criminal record, Rich, In love. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Eida Thorngage, Female Halfling Barbarian 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 67 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 19 (+4)9 (-1) 12 (+1)11 (+0)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Solid gold idol (600 gp).


Social Check DCs

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