Quelenna Iathrana, Female Half-Elf [Permalink]
Personal [hide]
Description: A 5'4" northern woman, she prefers to wear violet clothing when she does not wear armor. She has done her best to style her black hair to look like a famous performer. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised by priests from a young age. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.
Motivation: She wants revenge against goblins; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor, Criminal record, Enemies. Occupation: Herbalist
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 9)
Armor Class 10
Hit Points 64 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Draconic, Orc
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
Possessions: 1200 gp.
Enialis Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'0", this man wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He wears his blonde hair up in a very large beehive style do. His eyes are a pleasant violet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.
History: Born in the south to a Armorer, Enialis learned a great deal about his father's area of expertise. His first spouse was a Locksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break
Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Job, Family. Occupation: Armorer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Lûga Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his blonde hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of eastern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lûga took refuge in the large cave and found the beat up falchion and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found
Ideals: Extrovert. Bonds: Nature, Immigrant, Adventurer, Family. Occupation: Cartwright
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Elven, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 120 gp. Chalcedony (60 gp). 1 Everburning torch.
Eleanor Azzo, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a faded coat and loose pants complete with broad hat. Her blonde hair is heavily combed to the right. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is able to make almost anything out of random pieces of junk.
History: Eleanor was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. She tends to her Mercenary job now, and dutifully fulfills any obligations she has.
Motivation: Seeks redemption; and wants to open a new tavern
Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 600 gp.
Herleva Cooper, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears silk and lounges about seductively. Her blonde hair is slicked back into a classic pompadour. Her half smiles and green eyes are beguiling and draw you in.
Personality: She acts crazy and hedonistic. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born in the south, but her parents moved at a very young age to the north. Herleva was born on a far southern forest where she grew up under the tutelage of her mother, an expert Fortune-teller. She moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Rich, Immigrant. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
