Solomon Carlton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. He has a auburn handlebar mustache and slicked back auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Flaws: Impulsive, Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Spice Merchant
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp. Cloth of gold vestments (130 gp).
Uadjit Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing colorful clothing, dressed as a Brewer. She keeps her long black crest kept up in a rat tail. She has gleaming, smiling red eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: The child of northern immigrants she idolized her father. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She moves from town to town, unable to find a place to settle.
Motivation: She desires power and/or immortality; and she is terrified, and will act out of fear
Ideals: Impeccable. Flaws: Fearful. Bonds: Enemies, Immigrant, Adventurer. Occupation: Brewer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 2000 sp. Aquamarine (700 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Adelaide Washington, Female Human [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She is wearing a long, brown cloak. She has moderate length brown hair. She wears crescent spectacles with a black brim.
Personality: She will rave to anyone who will listen. Adelaide is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Adelaide grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adelaide. She became a Apothecary soon after.
Motivation: Her religion dominates her actions; and seeks redemption
Flaws: Insane. Bonds: Family, Criminal record, Job, Religious. Occupation: Apothecary
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 43 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +2
Possessions: 1300 gp. Black pearl (500 gp). Chrysoberyl (100 gp). Tiger eye turquoise (7 gp). Citrine (60 gp). Peridot (60 gp). Chrysoberyl (100 gp). 1 Minor magic item.
Olivia Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears suspenders and red workpants. Her shirt is brown, and she wears a heavy red leather apron most of the time. Her auburn hair is knotted and matted. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She will rave to anyone who will listen. She is obsessed with her god.
History: She is a Lycanthrope in disguise. She made a point of taking high paying jobs and getting most of it up front. She left for the north, certain she would find work there.
Motivation: Wishes to resurrect an old love; and meet up once more with her childhood friend
Flaws: Insane. Bonds: Religious, Adventurer, Immigrant, In love. Occupation: Fortune-teller
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 210 gp.
Mara Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and she perpetually has her greatsword ready. Her hair is black and very short. Her brown eyes lackadaisically let the world flow into them.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Mara lived on a farm with her father, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To prove her worth to the world; and to reunite with her absent father
Ideals: Fighting. Flaws: Terse, Forgetful, Impulsive. Bonds: Family, Adventurer. Occupation: Animal Trainer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.
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