Eloise Hornsby, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her hair is blonde, silky, and of moderate length. She has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A gifted student she started as a Barber, but she got bored and became a Glassblower. She tends to her Glassblower job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor; and expand her business
Flaws: Insomniac, Impulsive. Bonds: Attractive, Immigrant, Job. Occupation: Glassblower
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 63 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 800 gp.
Alvyn Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tan cloak and cross-gartered black stockings. He is tall, broad shouldered and powerfully built. With bright white hair and a scraggly beard. He has gray eyes and a tan hat with a black feather.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in a small village he learned the ways of the warrior from his mother. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alvyn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Passionate, Impeccable, Fighting. Bonds: Slave, Rich. Occupation: Locksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 43000 sp. Onyx (80 gp). Silver pearl (80 gp). 1 Superior lock. 1 Climber’s kit. 1 Simple lock.
Ar-Baruk Ansley, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a white armored body suit, with a simple black line shooting up and back down. His blonde hair is greasy and uncared for. He has gleaming, smiling green eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Ar-Baruk never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he's repulsed by the pc
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: In love. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 2 (-4) |
Senses Passive Perception 14
Languages Common, Orc, Gnoll, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 600 gp. Jet (140 gp). Emerald (700 gp).
Brottor Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many white ritualistic tattoos. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. He has styled his blonde hair well, parting it to the left. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Brottor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Joker, Philantrophist, Fighting. Bonds: Rich, Military. Occupation: Glassblower
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Dustin Remington, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a faded coat and loose pants complete with top hat, he is not a threatening figure. His silver hair is cut short. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to make almost anything out of random pieces of junk.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Dustin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Dustin's mother didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Actor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +6
Possessions: 50 gp.
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