Rivaan Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. He has wavy scarlet crest. His red unseeing eyes seem to look past you.
Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and regain custody of his son
Ideals: Fighting. Flaws: Disease, Shy. Bonds: Poor, Family. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 4)
Armor Class 13
Hit Points 3 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 7 (-2) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 100 gp. Jet (160 gp). Coral (160 gp). Jade (160 gp). Rhodochrosite (8 gp). 1 Masterwork Common Ranged Weapon.
Delre Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and is dressed in an above average manner. Her hair, while still mostly auburn, has prominent grey streaks. She has a dull look in her brown eyes.
Personality: Eccentric and domineering, Delre will drive conversation. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was raised in a island tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Map Maker again.
Ideals: Extrovert, Logical. Bonds: Attractive, Nature, Job. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Eye agate (9 gp).
Melissa Wordsworth, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally well dressed albeit a few years behind the times. She has a very tight haircut. Her amber eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, she prefers to meditate than take action. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Melissa grew up listening to her father's many stories. After coming to the age of reason, Melissa took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has dedicated herself to building a better world.
Motivation: She has passion for adventuring and risk.
Ideals: Disciplined, Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 6)
Armor Class 10
Hit Points 5 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 6 (-2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 6000 sp. Old masterpiece painting (2000 gp).
Erky Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He sports tan clothing, slightly heavier than average wear. His auburn hair is matted, messy, and big. His amber eyes are passionate and lively.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.
Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic. Bonds: Family. Occupation: Courier
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 42 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 17 (+3) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Abyssal, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: White opal (1200 gp). Star ruby (1200 gp). Tiger eye turquoise (4 gp). Obsidian (4 gp). 1 Holy water. 3 Antitoxin. 1 Holy water. 3 Alchemist’s fire.
Foxilon Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is braided into rings. His brown unseeing eyes seem to look past you.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a great chef.
History: Born in a small village he learned the ways of the warrior from his father. His divine abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Gifted. Flaws: Disease, Antagonistic. Occupation: Bowyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp. Red spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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